
Some discussion starters:
- Do you ever use out-of-game distractions during in-game travel?
- Are games allowed to be boring? Not just calm, or unexciting, but actually boring?
- Do you use landmarks, or any other tricks, to help make sense of space while traveling?
- Which games capture your definition of travel best?
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Show notes:
-Run time: 25 min and 53 sec
- Travel in Video Games, via Popmatters
-Music by Brad Sucks