tag:blogger.com,1999:blog-3967694277763110629.post1064479393864599645..comments2024-03-28T07:16:05.720-07:00Comments on Experience Points: App DisillusionmentJorge Alborhttp://www.blogger.com/profile/04857765716032886965noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3967694277763110629.post-659777143976883932010-11-18T23:09:47.667-08:002010-11-18T23:09:47.667-08:00Awesome conversation. I think I'm with Patrick...Awesome conversation. I think I'm with Patrick on this one. But it's real hard to peg perception as the problem. It's a chicken-egg problem. Are devs creating "throw-away" games because of their own perceptions or the perceptions of their audience.<br /><br />On the subject of mobile gaming, I find a lot of people play the DS at home, just lounging around the house. It's still as sedentary as console gaming, but they approach it perhaps more leisurely.Jorge Alborhttps://www.blogger.com/profile/04857765716032886965noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-27951970511573626462010-11-18T14:01:31.364-08:002010-11-18T14:01:31.364-08:00Your post prompted me to think a bit more about th...Your post prompted me to think a bit more about this and I am unhappy with my original response. I focused on the necessity to push the hardware (which I still do want to see). After reflection I think the real issue holding back iPhone gaming is the perception of iPhone gaming. People perceive the DS as dedicated gaming devices (probably because they are). The people that play them, it is then assumed, are looking for deep and involving gaming experiences. Whereas, the perception of the iPhone is that it is a phone that you can play games on while in line or when you have a minute or two free. This perception coupled with the expectation that iPhone games must be cheap leads to the creation of distraction games and throwaway experiences (I am not trying to demean brilliant puzzle games like Cut the Rope or Flight Control but ultimately they are not sustaining experiences). I hope, as the iPhone evolves as a platform, that more will be expected of the games. I hope that the deep RPGs the DS is renowned for could be concurrently developed for the DS and iPhone. I hope that the games (at least some of them) will get more expensive. Only after that perception shifts can the iPhone become a deep and sustaining gaming platform. <br /><br />Sorry Richard, I guess I am saying that I hope you are wrong about the split between portable and console/PC gaming.Patrickhttps://www.blogger.com/profile/00367606445216795457noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-71416679020580236092010-11-18T11:27:29.551-08:002010-11-18T11:27:29.551-08:00@Scott - That is such a great point. Though, I sti...@Scott - That is such a great point. Though, I still balk at buying and carrying around a 3DS when I have the iPhone. I think the reason is that I simply don't NEED all that much portable gaming, since I'm not away from home and bored enough to tire of the iPhone games. Plus, I find that those times are a good opportunity for reading, whether via Instapaper or an actual real live book. <br /><br />I suspect that in the near future portable gaming will be seen as a mere distraction while people will view console gaming as the place to find more substantial gaming experiences.Richard Clarkhttp://www.christandpopculture.comnoreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-45635332018033026062010-11-18T08:21:32.822-08:002010-11-18T08:21:32.822-08:00This post and Richard and Patrick's comments a...This post and Richard and Patrick's comments are interesting in light of our recent 3DS conversation. Maybe this means that Nintendo doesn't have as much to worry about as we thought regarding the iPhone platform? That, or perhaps it will become the "hardcore" portable system and settle for smaller, yet dedicated market?Scott Justerhttps://www.blogger.com/profile/11775296635863850847noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-3267035337485955232010-11-17T15:06:03.294-08:002010-11-17T15:06:03.294-08:00My interaction with the iPhone had a similar traje...My interaction with the iPhone had a similar trajectory. I started with quick, quirky and delightful puzzle games and the like. However, after a while I got bored with them and for a while have been looking for something more. Recently I have turned to some RPG's (Dungeon Hunter, Rhimelands, and the FF remakes) for additional depth. Now I am early awaiting the two promised games from id (Rage) and Epic (Infinity Blade). I hope both games really push the hardware and explore new possibilities for the device.Patrickhttps://www.blogger.com/profile/00367606445216795457noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-67338800876014411542010-11-17T09:50:55.003-08:002010-11-17T09:50:55.003-08:00I absolutely agree. I've been oddly addicted t...I absolutely agree. I've been oddly addicted to iPhone games for the last few months, but almost every one of them least with an unsatisfied feeling. I have yet to stumble upon anything quite as good as Spider, though oddly, "The Incident" has come pretty close.Richard Clarkhttp://www.christandpopculture.comnoreply@blogger.com