tag:blogger.com,1999:blog-3967694277763110629.post1491872980552453333..comments2024-03-28T07:16:05.720-07:00Comments on Experience Points: Singling out the PrinceJorge Alborhttp://www.blogger.com/profile/04857765716032886965noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-3967694277763110629.post-3327379181372336282009-08-11T03:24:01.153-07:002009-08-11T03:24:01.153-07:00A quote from a comment on a portal analysis:
&quo...A quote from a comment on a portal analysis:<br /><br />"...Further to this, there’s a kind of wider impulse (which isn’t your fault of course) to list Portal as being somehow more culturally significant than other games because it happens to be well-written and put together. Of course it makes Portal a more appealling text to study, and of course it means that it is enjoyable and satisfying to play and to experience, and that undoubtedly prompts these kinds of examinations.<br /><br />However this privileging of Portal for its supposed extra significance is an attempt to make video games seem “worthy of study” by aligning them with ‘traditional’ (modernist or realist) literature, sharing the perceived, culturally valorised feature of depth.<br /><br />Unfortunately, by doing so, efforts to make videogames appear worth analysis shoot themselves in the foot. They’re suggesting that instead of every game having cultural significance that is worth mapping, there are just some games worth talking about - because they’re like books. Which means that games will always continue to be seen as platonically inferior copies of books when it comes to reading them analytically."<br /><br />Also, by taking a game otherwise ambitious in more than presentation and entertainment-- and pointing out its flaws that are seen in almost all video games of today--an opinion can be made more encompassing and credible.Ava Avane Dawnhttps://www.blogger.com/profile/04564104575376090627noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-82415013379076618592009-01-07T19:52:00.000-08:002009-01-07T19:52:00.000-08:00@Generic JoeGood point: small issues that keep gam...@Generic Joe<BR/><BR/>Good point: small issues that keep games from totally succeeding are probably more noticeable in those "almost hits," than in games that just aren't enjoyable.<BR/><BR/>I'm also looking forward to the next PoP game, if for no other reason than to see what the team will do next. They've already shown their willingness to boldly experiment, I hope they don't lose this spirit.Scott Justerhttps://www.blogger.com/profile/11775296635863850847noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-46729205218117256792009-01-07T19:51:00.000-08:002009-01-07T19:51:00.000-08:00This comment has been removed by the author.Scott Justerhttps://www.blogger.com/profile/11775296635863850847noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-75204383063023092862009-01-05T21:02:00.000-08:002009-01-05T21:02:00.000-08:00If I had to answer your last question:why some gam...If I had to answer your last question:why some games and not others? I'd have to say that I tend to nitpick the games I like more than the ones I don't. The games that are almost-great get more derision for their errors than mediocre ones.<BR/><BR/>It's because I wish they were perfect, I guess. Or perhaps wishing they were more perfect;)<BR/><BR/>I've given PoP a lot of grief (although not for its difficulty), but I really did enjoy the game. I'm annoyed at the developers, but that will fade in time for the sequel, I'm sure.Joe Tortugahttps://www.blogger.com/profile/07923324732095485803noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-799790322976396742009-01-05T09:09:00.000-08:002009-01-05T09:09:00.000-08:00@CrashTranslationI'm glad you brought up the Engli...@CrashTranslation<BR/><BR/>I'm glad you brought up the English-accent phenomenon: I think it speaks to the power of familiarity in forming our views. I also found the acting choices jarring, but then I youtubed a few of the cutscenes from the Sands of Time and decided maybe the new voice work wasn't so ridiculous. ;-)<BR/><BR/>The characters genuinely grew on me, and I would recommend a rental. I'd be interested to hear your thoughts on the whole game!<BR/><BR/>@ilkay<BR/><BR/>Have you introduced the game to anyone who isn't a big gamer? Some folks are saying that Prince of Persia is a good introductory experience.Scott Justerhttps://www.blogger.com/profile/11775296635863850847noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-85151455550290243212009-01-03T17:24:00.000-08:002009-01-03T17:24:00.000-08:00Well, i played the new Prince of Persia and i foun...Well, i played the new Prince of Persia and i found it beautiful. Although the gameplay is not so much different from the former ones (except for sweet Elika of course), i am especially astounded by the graphics, animations and the effects. I may have flows and it may not be suitable for hardcore gamers but it definitely doesn't deserve any bad comments. I think it's a real and an enjoyable game for both genders.<BR/><BR/>And personally it became one of my favourite games and i find it better than the last two..Unknownhttps://www.blogger.com/profile/02988989615785867560noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-53205148088183907562009-01-03T04:45:00.000-08:002009-01-03T04:45:00.000-08:00I’ve not played the new Prince of Persia but I thi...I’ve not played the new Prince of Persia but I think the reasons why are telling in themselves.<BR/><BR/>When I played the first of the revived Prince of Persia titles (Sands of Time) in felt unlike most other games around at the time; the Prince was naive and far more earnest that other videogame protagonists. He was a hero but a flawed one, familiar yet fresh.<BR/><BR/>The platforming felt the same, familiar elements given a fresh twist with the parkour inspired platforming and Capoeira inspired combat.<BR/><BR/>For Warrior Within they upped the combat quotient, and drenched the game in blacks, greys and blood red. The Prince became an "angry young man" and there was a clear tone of over sexualisation in the enemies, Metal bikinis anyone? Ultimately it felt like just another videogame with an angry protagonist engaging in brutal violence to impress some overly sexualised woman.<BR/><BR/>Two Thrones tried to go back to the original in terms of thematic content and was generally successful, even if the Dark Prince feels like a miss opportunity coming off not as a Jungian “shadow” alter-ego but a bad comic book villain.<BR/><BR/>The first few images and previews I saw of the new Prince of Persia (The Edge exclusive I believe) made me very interested in it. It seems like a return to the freshness of Sands of Time. Then I saw the first video and heard the Prince talk. He sounded like a bored frat boy, and my immediate reference was not the whimsy and freshness of Sands of Time but the clichéd juvenile attempts at humour found in Warrior Within.<BR/><BR/>I stopped being interested in that game from then on. It seems to me that whoever was responsible for the script and casting didn't understand what had made Sands of Time so appealing and so I found it difficult to trust that those responsible for the gameplay would be any different. – Off topic for a minute, I accept that the slightly English accent of the Prince in the Sands Of Time is no more accurate than the American accent in the new one, but there is a cultural history of characters in historical adventure films putting on English accents; everybody in an historical play seems to want to sound like they are reading Shakespeare.<BR/><BR/>Once bitten twice shy? I have a feeling if I'd actually played the game my initial reactions of the characterisation would have coloured my impressions of the title.<BR/><BR/>Also when was the last time you saw a Parkour practitioner carrying a rope?CrashTranslationhttps://www.blogger.com/profile/02176358723290784600noreply@blogger.com