tag:blogger.com,1999:blog-3967694277763110629.post1839554260764776600..comments2024-03-28T07:16:05.720-07:00Comments on Experience Points: Frustration, Failure, and Intent in 'New Super Mario Bros. Wii'Jorge Alborhttp://www.blogger.com/profile/04857765716032886965noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3967694277763110629.post-41157806827405009742011-03-01T10:00:46.154-08:002011-03-01T10:00:46.154-08:00I think 'NSMB' wins as a single and maybe ...I think 'NSMB' wins as a single and maybe even two player game. I got it for xmas awhile back and got everyone in my family my older brother who is a nintendo pro and my mom and sister who have no back round in video games. For me it was kinda painful to watch them fall to their death so much because me and my brother would have to carry them even through the earlier levels. It was just a little hectic for them since there were so many players on the screen at the same time. Even though it was painful at times what nintendo does right with multiplayer is the sense of player relationship. In the end the game didn't matter but that fact that we were all brought together to have fun!Jacob Clarkhttps://www.blogger.com/profile/15330616929971450515noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-87786795725632829302011-02-28T05:22:40.945-08:002011-02-28T05:22:40.945-08:00Hi guys,
This comment is more related to your dis...Hi guys,<br /><br />This comment is more related to your discussion of NSMBW in an old podcast and not about co-op. You discussed the difficulty of the game and noted that it would harm accessibility.<br /><br />I believe this is dead wrong and it is a very common fallacy. The game was a *massive* commercial success, which proves it was accessible, even while being difficult. The fact is that the mass gaming audience relishes a challenge and making games easier is a not necessarily the way to reach them. The list of best-selling games of all time is full of hard games, even when they are not "hardcore".<br /><br />2D Mario games are accessible because they have an immediacy in their controls and visual feedback that cannot be achieved by 3D platformers. This is part of their broad appeal and dying often isn't enough to cancel this out.<br /><br />Your discussions have got me to think new and interesting things, but you are often very far off the mark when it comes to sales (i.e. the appeal to most gamers). It would help to actually have a look at the sales figures once in a while before making statements around this.TheQuickBrownFoxnoreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-90178836603907268442011-02-27T11:48:48.013-08:002011-02-27T11:48:48.013-08:00OK, I think I can agree with most of that. I don&#...OK, I think I can agree with most of that. I don't think 'NSMB' relates its difficulty to the player as clearly as you believe it does. Squishy and cute characters are deceiving, but whatever.<br /><br />Most interestingly, your statement "instead of leveling out gaps in skill, NSMBW forces players to negotiate the balance between helping less skilled players" brings up a significant question. Does Nintendo give players enough tools to foster this ideal player relationship? I understand wanting to shift culpability for a bad experience off Nintendo and onto players, specifically bad multiplayers. However, if Nintendo is making a relay race, they need to coach people how to play - especially because this style of multiplayer is not common. For a lot of gamers, they are just getting their feet wet into this play style. Nintendo should be more supportive.Jorge Alborhttps://www.blogger.com/profile/04857765716032886965noreply@blogger.com