tag:blogger.com,1999:blog-3967694277763110629.post1867484145255093825..comments2024-03-19T02:11:32.628-07:00Comments on Experience Points: Gated Learning in 'Rayman Origins'Jorge Alborhttp://www.blogger.com/profile/04857765716032886965noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3967694277763110629.post-54824592028199170872012-02-11T19:36:50.821-08:002012-02-11T19:36:50.821-08:00Eh, I'm not convinced that making the co-op mo...Eh, I'm not convinced that making the co-op more accessible necessarily makes it better. My brother and I payed a significant chunk of it together. Not to be a "that guy," but we're both pretty good at platformers, so the lack of deaths and the dense checkpointing system took a bit of the excitement out of the game. Without the pressure of lives, things got pretty relaxed.<br /><br />Additionally, I thought the way they introduced new moves was unimaginative. New abilities (punching, floating, etc.) get unlocked arbitrarily. At least games like Metroid offer narrative reasons for gameplay contrivances. Furthermore, in games like Mario, all the mechanics are unlocked from the get-go. The challenge is learning to use these dynamics, which the game teaches through gradual challenge increases. It's a bit more like playing a sport: the ability to run is innate and "unlocked" pretty much since birth. Learning how to apply that base skill to something like football is done through applying this innate skill and developing extensions on fundamental mechanics. You just don't "unlock" a fully developed skill.<br /><br />All that being said, I still think Rayman Origins is pretty awesome!Scott Justerhttp://www.experiencepoints.net/noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-3816381355512031172012-02-08T16:56:20.050-08:002012-02-08T16:56:20.050-08:00You are absolutely right. The life system they use...You are absolutely right. The life system they use goes a long way in making an excellent co-op experience. Also, the speed at which the bubbles move around the screen seems much faster than SMB Wii, which means even the friends that die get back in the action relatively quickly. The consideration they put into Rayman's multiplayer is commendable.Jorge Alborhttp://twitter.com/JAlbornoreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-83637188408171326532012-02-07T15:55:07.164-08:002012-02-07T15:55:07.164-08:00Well with Rayman you don't have to worry about...Well with Rayman you don't have to worry about lives. Still even though it was easier to play single player the enjoyment of playing with friends can't be beat. I just feel like there are very few local co-op experiences anymore for gamers to enjoy.Yes you usually get one person in the room who is the dick slapping the others around but you come to grips with it. In the end you all end up driven to finish and it was a lot better executed than Donkey Kong or Mario was on Wii.GamingInPublicnoreply@blogger.com