tag:blogger.com,1999:blog-3967694277763110629.post5670904207893880199..comments2024-03-18T10:07:15.814-07:00Comments on Experience Points: The Sensationalist: Exploring Confined SpacesJorge Alborhttp://www.blogger.com/profile/04857765716032886965noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3967694277763110629.post-30346082795889439542010-10-18T21:55:51.228-07:002010-10-18T21:55:51.228-07:00@ Butterfly
I couldn't have thought of a bett...@ Butterfly<br /><br />I couldn't have thought of a better example. I'm playing Amnesia right now, and darkness and confined spaces (mostly hiding in a closet) work to similar and great effect.Jorge Alborhttps://www.blogger.com/profile/04857765716032886965noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-77126110740591006882010-10-15T09:28:59.044-07:002010-10-15T09:28:59.044-07:00In Demon's Souls, you are confined by the amou...In <i>Demon's Souls,</i> you are confined by the amount (or lack) of light in a given area.<br /><br />The game creates a strong sense of oppression in dark areas. A player avatar carries a lantern that provides minimal light; in any direction one can only see two or three steps ahead. <br /><br />It wasn't unusual to hug the wall as I walked along a ledge because I could never be sure just how wide the ledge was. Mines and caverns played host to some passages so tight that it seemed like my avatar could barely fit. The light from the lantern intensifies as the space grows smaller and smaller. It's a powerful visual effect. The space was so tight that I, as a player, couldn't actually look over my avatar's shoulder. <br /><br />On occasion - perhaps too often - the game presents you with a wide-open pitch-black space, and you have no choice but to wade into it one baby-step at a time, taking ten minutes to go twenty feet, looking for pitfalls along the way...and feeling a mix of relief and irritation when you realized there weren't any. <br /><br />The confinement becomes psychological more than anything - even when there is no danger, the room is too dark to be sureof it. You have to case the joint and take a few missteps before you can be certain of your way.Butterfly McDoomnoreply@blogger.com