tag:blogger.com,1999:blog-3967694277763110629.post5734105064259991960..comments2024-03-28T02:36:05.166-07:00Comments on Experience Points: Pokémon and On and OnJorge Alborhttp://www.blogger.com/profile/04857765716032886965noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3967694277763110629.post-35785109600825704062009-05-12T21:14:00.000-07:002009-05-12T21:14:00.000-07:00@ Mario
We're glad you enjoy it! Just be careful ...@ Mario<br /><br />We're glad you enjoy it! Just be careful with the compliments, I might get a big head and start writing for IGN.<br /><br />@ Krystian<br /><br />The kid friendly thing I talked to about with Scott today. If a game is marketed and designed for kids then it might have to be judged by different criteria.<br /><br />Your Japan question is great, and to be honest, I don't know how to answer it. I suppose it depends on who the developers are intending to satisfy. I actually think Pokemon could apply some changes and still satisfy both play styles, but point taken. I wonder how many people would just say Japanese tastes are uninformed.<br /><br />As for the franchise, well, a marketing strategy to develop a widely consumable franchise can be impressive. That doesn't mean the game is.Jorge Alborhttps://www.blogger.com/profile/04857765716032886965noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-4785113726197114922009-05-12T13:18:00.000-07:002009-05-12T13:18:00.000-07:00I do understand your critique. In I agree in gener...I do understand your critique. In I agree in general. Pokémon is a un-ethical game in many ways. What I find most insulting is how they always try so shoe-horn some valuable kid-friendly lessons into it. And it never really fits because the game is about capturing animals and letting them battle to their death for your mere entertainment.<br /><br />However, here are two things you might consider:<br /><br />You've mentioned how a lot of things in the game depend of not telling players things. I've noticed that this is a common trait in Japanese games. It becomes apparent in B-Grade games like Lost in Blue. <A HREF="http://gamedesignreviews.blogspot.com/2007/01/lost-in-blue-bad-cooking.html" REL="nofollow">Here an older article</A> (sorry for shamelessly promoting my stuff again). You've been recently talking about culture. Here is a tough nut: if discovery of hidden properties (such as Pokémon that only appear on a certain day) is regarded as a valuable, fun thing in japanese culture, are we allowed to judge it as bad game design? <br /><br />The second thing to consider is that while the game itself has some flaws, Pokémon as a franchise is actually a pretty well thought-out. It's one of the unique examples where an entire brand has been successfully designed from ground up across multiple media: the games, the anime and the trading cards. There have been quite a few wannabes (Digimon?) but they never been able to catch up because they missed the lesson here: in order to be successful on the market today, you need to stop thinking in products but in services. It's no longer a game you sell, it's an entire world in which the individual products you provide are only parts of the bigger picture. While the parts themselves may be flawed, in the end it's the world you're selling.Krystian Majewskihttps://www.blogger.com/profile/11575248324136515649noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-31594549287924011492009-05-11T23:41:00.000-07:002009-05-11T23:41:00.000-07:00All the more reason to keep coming to this website...All the more reason to keep coming to this website, an interesting perspective coupled with clear and knowledgeable compassion for games in general. Thanks yet again, always enjoy reading these articles.mariohttps://www.blogger.com/profile/11640227352737379763noreply@blogger.com