tag:blogger.com,1999:blog-3967694277763110629.post6018595277631122635..comments2024-03-29T05:22:55.287-07:00Comments on Experience Points: Visions of the Past, Present, and Future in 'Minecraft'Jorge Alborhttp://www.blogger.com/profile/04857765716032886965noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3967694277763110629.post-72940049307381279432010-11-01T09:33:05.509-07:002010-11-01T09:33:05.509-07:00I think there's room for great games in the mi...I think there's room for great games in the middle, but yes, you're right, and I do believe that the pull to polarize in one direction or the other makes game production easier. There are a lot of "what if"s in the middle space, and planning contingencies for player agency is time consuming and hard to bugproof.<br /><br />Railroading players or making them do everything makes games a lot easier to actually get done and in the hands of customers. When the business of game design exerts its bottom line influence, it's understandable that devs would take the easier paths.Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-49216157390653663892010-10-20T14:30:52.883-07:002010-10-20T14:30:52.883-07:00Hey Tesh,
Thanks for stopping by as always!
I...Hey Tesh,<br /><br />Thanks for stopping by as always!<br /><br />I'm starting to wonder if the extremely player-driven games and the extremely authored games are pulling in the opposite directions so hard that it leaves little room for a middle way?<br /><br />It's a half-baked theory as of now, but maybe there's something to it?Scott Justerhttps://www.blogger.com/profile/11775296635863850847noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-48516067391801016922010-10-13T12:42:38.128-07:002010-10-13T12:42:38.128-07:00I've only dabbled with MineCraft, but to me, i...I've only dabbled with MineCraft, but to me, it shows that player autonomy and creativity are still alive and well in gaming. If anything, it's benefitting greatly from a marked lack of player control in modern blockbuster games.Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-76537227616659104882010-10-12T12:37:26.824-07:002010-10-12T12:37:26.824-07:00Hey SebWuepper,
Thanks for stopping by! I like y...Hey SebWuepper,<br /><br />Thanks for stopping by! I like your Inception analogy, although now I'm terrified that my Minecraft game might just be a part of an even larger Minecraft game...<br /><br />I haven't played Nethack or Dwarf Fortress, but I'm interested in what it is about Minecraft that makes it the more modern MUD experience. What does it do better than those (and other) games?Scott Justerhttps://www.blogger.com/profile/11775296635863850847noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-86581592896240950702010-10-09T05:12:55.381-07:002010-10-09T05:12:55.381-07:00Minecraft is something of the modern version of MU...Minecraft is something of the modern version of MUD. <br />Even if people might argue that modern MUDs like Nethack or Dwarf Fortress are, they're wrong. <br />Minecraft is someting amazingly spectacular that puts the player front center. <br />Minecraft multiplayer is really like Inception - the game. Or at least, really close since the players can only build the dream, but not *do* much else (not that that's even necessary to make Minecraft one great experience and a massive timesink).SebWuepperhttp://tellurianspetshop.blogspot.comnoreply@blogger.com