tag:blogger.com,1999:blog-3967694277763110629.post7097021269362289126..comments2024-03-18T10:07:15.814-07:00Comments on Experience Points: Beyond LimitationsJorge Alborhttp://www.blogger.com/profile/04857765716032886965noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3967694277763110629.post-64095965544546780342008-11-21T10:54:00.000-08:002008-11-21T10:54:00.000-08:00@ AlexI hadn't thought about the mission recap at ...@ Alex<BR/><BR/>I hadn't thought about the mission recap at the end of the level as a way to gloss over the scene, but that is a very good point. The fact the game continues as normal after the nuke scene is somewhat unsettling.<BR/><BR/>@ Steven<BR/><BR/>I actually wasn't as immersed into CoD 4 as some either, but that could be a fatigue with FPS titles. One possible implication of the post though, is perhaps immersion isn't always best to get a message across to the player. If we see videogames as potentially persuasive, immersion in the classical sense may not be good in and of itself.<BR/><BR/>There is another scene in CoD4 that was interesting, and that was the aerial bombing chapter. This was immersive and made me, and the people watching me play, incredibly uncomfortable. Because it was artificial, and actual bombing runs are scene in a similar computer layout, it made it far more real. That realization that killing so many people, and being close to killing innocents, is that easy in real life is incredibly unsettling. I think that is exactly what the developers had in mind.Jorge Alborhttps://www.blogger.com/profile/04857765716032886965noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-81894024445309482772008-11-21T09:35:00.000-08:002008-11-21T09:35:00.000-08:00The interesting thing for me is that as much as I ...The interesting thing for me is that as much as I can recognise these scenes (and some others) from the game as being important in telling COD4's story, as well as arguably important for gaming as a whole, they still didn't really do much for me in terms of immersion into the story. I appreciated the scenes/scenarios as they played out, but the overall experience I had with the game doesn't seem to be as 'connected' as most other players who have eventually gone in-depth on the game.<BR/><BR/>I find it interesting because I do connect with games like BioShock and most recently, Fallout 3, yet I didn't with COD4. Is that my fault for something that I can't quite pinpoint, or is that the game's fault? (another interesting question)<BR/><BR/>Does it even matter when really, as players, we all have our own individual experiences? <BR/><BR/>And just to be clear, I loved the game despite not playing it when everyone else did (I instead played it earlier this year). I just didn't get fully immersed into it like most people seemed to.Anonymoushttps://www.blogger.com/profile/00626684107210848128noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-12218779224669431742008-11-19T16:02:00.000-08:002008-11-19T16:02:00.000-08:00Having just come off playing COD 4, I can throw my...Having just come off playing COD 4, I can throw my own thoughts into the ring here.<BR/>The cutscenes where you've got limited control are all quite jarring, and thrust you directly into the story. Most videogames thrive on the concept that you can do most anything, and have a certain level of freedom. Taking that away goes against every rule in the book; you're not allowed to decide (or influence) your destiny. I think of the assassination scene, or rather the lead up to it. You're not given much context, and you're thrown into a moving car. Your only option is to passively watch the scene in front of you; whether that be the people in the car, protesters outside, soldiers shooting guns, executions, dogs, etc. - there's something out there.<BR/>No dialogue describes the scene; it just happens.<BR/>I was annoyed by the whole "regaining consciouness" thing several times, but the cutscenes were different. The nuclear explosion scene is jarring because we can't save our character (re: ourselves), we're forced to die. Even the ending glosses over our entire mission as if it was a "training exercise." COD 4 is a deep-thinking game when you look at it, and I like how you chose to validate these cutscenes. I think we're used to the choose-your-own-adventure games that routinely come out, so moving away from that makes the plot thicker, but the characters more important.Anonymousnoreply@blogger.com