tag:blogger.com,1999:blog-3967694277763110629.post7377587658928418271..comments2024-03-29T05:22:55.287-07:00Comments on Experience Points: Rough Riding in Red Dead RedemptionJorge Alborhttp://www.blogger.com/profile/04857765716032886965noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-3967694277763110629.post-83548058174941864472010-07-20T23:24:49.019-07:002010-07-20T23:24:49.019-07:00Hey Alex,
Thanks for stopping by!
I usually feel...Hey Alex,<br /><br />Thanks for stopping by!<br /><br />I usually feel that, as long as it doesn't hurt things too bad, little quirks are kind of fun. Kind of like that chase scene in Bullitt where they pass the same green VW a bunch of times.<br /><br />Hi Chynes,<br /><br />Glad you liked the analogy! I'm no programmer, but the ones I know seem to enjoy the process of getting all the tools working almost as much (if not more) than admiring the final product those tools create.<br /><br />Hey Radewagon,<br /><br />Maybe I should have applied to be on <a href="http://www.thetester.com/" rel="nofollow">The Tester</a>?<br /><br />I agree that the admiration of flaws is an odd phenomenon. I can think of three possible reasons for it:<br /><br />1. People like rarity. When (relative) perfection is the norm, deviation is a scarce and valuable commodity. It's rare to find such wild glitches in such high profile games, just like it's rare to find such big mistakes in such high profile toys.<br /><br />2. People like to see mistakes. Whether it stems from schadenfreude or affection, I think folks like to know that their elites are human. <br /><br />3. People like discovery. Finding little glitches can make players feel like they've discovered something that no one else has. Since these things weren't intended to be discovered they become part of the player-created narrative. An open-world game like Red Dead is largely about the unique events that emerge from each individual player's time in the game. These glitches are the ultimate form of emergent storytelling, as they are found and spread solely by the players.<br /><br />Also, it doesn't hurt that a little in-game jankyness is hilarious. ;-)Scott Justerhttps://www.blogger.com/profile/11775296635863850847noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-32810242402603941052010-07-17T23:06:41.161-07:002010-07-17T23:06:41.161-07:00A few years ago, Kenner rebooted the old star wars...A few years ago, Kenner rebooted the old star wars toy line. A few of the earlier figures shipped with lightsabers that were too long (see: out of scale). It was a mistake. And it was a mistake that many people (see: collectors) went nuts trying to find and hoard and scalp and buy from scalpers. <br />I always thought that it was a bit odd for people to care so much about an error. <br />I feel the same way about Red Dead's Glitches. I get that, for whatever reason, some people are takin' a shine to them, but I don't really fully understand why. <br />I likely never will. Then again, I've never intentionally tried to run into walls to see which ones would glitch. Actually, I was always told that those kinds of exercises were the worst part of being a game tester. <br />Maybe Scott should be a tester? Maybe Scott IS a tester. It's been a long time since I've seen Scott.Thomas Radewagonhttps://www.blogger.com/profile/17013196575087511852noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-449235633361705812010-07-17T11:41:39.846-07:002010-07-17T11:41:39.846-07:00I imagine it is like using a Rube Goldberg machine...<i> I imagine it is like using a Rube Goldberg machine to create a Swiss watch.</i><br /><br />This is the best description of game programming I have ever read. The goal, of course, is to create an elegant piece of virtual machinery, but it never quite turns out that way.Chynesnoreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-60758223914445133842010-07-17T08:59:35.655-07:002010-07-17T08:59:35.655-07:00Agree with your general gist - it's all part o...Agree with your general gist - it's all part of the experience, like continuity errors in a movie, or a dog-eared corner in a book.Alex Vhttp://www.dontshootfood.comnoreply@blogger.com