tag:blogger.com,1999:blog-3967694277763110629.post7465955819798885104..comments2024-03-19T02:11:32.628-07:00Comments on Experience Points: EXP Podcast #58: The 2009 Year-end ExtravaganzaJorge Alborhttp://www.blogger.com/profile/04857765716032886965noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-3967694277763110629.post-73686424497756748982010-01-12T06:06:19.221-08:002010-01-12T06:06:19.221-08:00Dude, I loved that ladder sequence!
I seem to lik...Dude, I loved that ladder sequence!<br /><br />I seem to like those moments in games, when nothing really happens, at least gameplaywise except music and...what? Atmosphere?<br /><br />Remember that scene in Gears 1, when you walk through that village of the "Stranded" people and the designers slow you down to actual walking, no matter how far you push the analog sticks? The complete opposite of what the rest of the game is about, however the most memorable scene of the entire game for me. <br /><br />Maybe thats one of the reasons I like Halo so much, it has a lot of those scenes, especially in the streets of New Mombasa in ODST.<br /><br />While others cry out "Boring!" I find myself liking those scenes.<br /><br />Hate to mention it, but The Darkness is also one of those games ;)Christianhttps://www.blogger.com/profile/10447719437298933346noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-47733713836242593512010-01-10T22:56:30.757-08:002010-01-10T22:56:30.757-08:00@Christian
As you guessed, my major issue was wit...@Christian<br /><br />As you guessed, my major issue was with the camera. It was the first time that MGS really took place in mostly outdoor environments, and I felt that the locked overhead camera unfairly limited the player's vision. I also experienced some pretty bad load times while paging through the menus, which really bothered me since a lot of that game takes place in the menus (what with all the camo, eating, etc.).<br /><br />However, in its favor, it is MGS at its craziest: the most surreal bosses, the most meta-gameplay, the most ludicrous dialogue. I'll never forget the endless ladder sequence; I think I could hear Kojima laughing at me!Scott Justerhttps://www.blogger.com/profile/11775296635863850847noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-35840150355591240352010-01-08T06:01:58.013-08:002010-01-08T06:01:58.013-08:00I played the original release, but since you menti...I played the original release, but since you mention it, I assume that you had issues with the camera(they changed it into a more Splinter Cell like, controllable camera in Subsistence)<br /><br />I know that a lot of people had this issue, personally I thought of it as a "that's just the way MGS has to be" but maybe thats a lame excuse.Christianhttps://www.blogger.com/profile/10447719437298933346noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-63704644489861790382010-01-07T20:18:44.245-08:002010-01-07T20:18:44.245-08:00Hi Christian,
Happy belated New Year!
I had no i...Hi Christian,<br /><br />Happy belated New Year!<br /><br />I had no idea that Mirror's Edge 2 is on its way. Welcome news!<br /><br />Out of curiosity, did you play MGS 3 "Subsistence" or the original release? I played the original release, but I've heard they made drastic improvements/changes in the re-release.<br /><br />I also completely forgot about Alan Wake. That thing's been in the works for a long time; it will be interesting to see how things turn out.<br /><br />Hi Øyvind,<br /><br />That's really nice of you to say. Thanks so much for visiting the site and for the complements. Hopefully we'll continue to live up to the praise. :-)Scott Justerhttps://www.blogger.com/profile/11775296635863850847noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-16751134299163650622010-01-04T20:19:48.091-08:002010-01-04T20:19:48.091-08:00@ Christian
I would say I'd be playing the 20...@ Christian<br /><br />I would say I'd be playing the 2009 games well into 2010, but I don't think I see that happening. Bioshock 2, Heavy Rain, Last Guardian (hopefully), FFXIII, Splinter Cell Conviction. I think I need to commit to every other game being an older title if I am to get anything done.<br /><br />@ Øyvind<br /><br />Happy new year to you too! We're glad you've been listening and enjoying the podcast. It means a lot to us that we are doing some things right. We'll be happily supplying more thoughts well into the new year. Enjoy.Jorge Alborhttps://www.blogger.com/profile/04857765716032886965noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-64805148376295316032010-01-03T02:36:30.047-08:002010-01-03T02:36:30.047-08:00Hi guys. Happy new year!
I've been listening t...Hi guys. Happy new year!<br />I've been listening to your podcast throughout the last year, and it is without a doubt the best game design related podcast I've found so far. I'll try to explain why. :) Let me highlight a couple of points that I think are often overlooked..<br /><br />- To the point: The EXP podcast is usually straight to the point, with minimal smalltalk. And yet you manage to keep a light and entertaining vibe. Your arguments are well thought through and you look at things from different and interesting angles. <br />Other podcasters may spend 5 minutes just talking about the weather before they get on topic. And even then it's a lot of personal opinions and smalltalk, not much real insight.<br />Some other podcasts are basically just consumer reports, reciting lists of new games that are coming out. <br />I'm trying to learn something here, and your podcast has been a great source of insight into game design.<br /><br />- Sound quality: The EXP podcast sound is always clear, crisp, and the volume is relatively constant, which makes it easy to listen to in noisy environments (like on the bus).<br />Certain other podcasts have guests phoning in via really bad Skype connections, with stuttering and lots of compression artifacts. There's really no excuse for that nowadays.<br />Or some of the people in the conversation may sound much louder than the others, which means I either have to adjust the volume constantly, or turn it up until it hurts my ears, or not hear one side of the conversation. <br />And then there are some people who lisp, or talk muffled, or too fast.Anonymoushttps://www.blogger.com/profile/02053018452765938376noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-70582611053503298532010-01-02T06:36:55.842-08:002010-01-02T06:36:55.842-08:00Hey, happy new year guys.
Nice thing that you men...Hey, happy new year guys.<br /><br />Nice thing that you mentioned Mirror's Edge and Metal Gear Solid 4, I also played that games this year and thought about them lately when doing a small 2009 recap.<br /><br />The funny thing is that I came to the same conclusion with Mirror's Edge, beeing that it's a game that I personaly love, but also seeing why it gets criticised for some of its design decisions. Btw Mirror's Edge 2 is coming, loved to hear that.<br /><br />I also thought about Metal Gear 4, but other than Scott I wasn't completely satisfied with the way they tried to tie up all of those loose story ends. For me it felt a little bit like they just wanted to get it over with, beeing afraid of asking too much of the player. So instead they gave us a somewhat cheesy final battle(although I loved that change of the interface, going through a the previous MGSs) and ending sequence. <br /><br />I was also surprised to hear that Scott hated MGS3 so much, since I personaly think, that it's maybe the best of the MGS titles. <br /><br />Overall 2009 felt a bit like "2007, the sequel" and this will continue in the first half of 2010.<br /><br />Personally I already see me playing games from 2009 this whole year long, since I touched almost literally none of them yet. However, Alan Wake and Halo Reach are two '10 titles that I'm looking forward to in particular.Christianhttps://www.blogger.com/profile/10447719437298933346noreply@blogger.com