tag:blogger.com,1999:blog-3967694277763110629.post8831571985962637667..comments2024-03-28T07:16:05.720-07:00Comments on Experience Points: On the Edge of SuccessJorge Alborhttp://www.blogger.com/profile/04857765716032886965noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3967694277763110629.post-64941176296615361212009-06-28T22:48:28.299-07:002009-06-28T22:48:28.299-07:00I thought you might appreciate the strafing tip ;-...I thought you might appreciate the strafing tip ;-).<br /><br />I don't know that I'd support making the AI react to scale a game's difficulty. If the game was only ever as difficult as the player's current skill, how could the player ever get better? It's a tricky question, for sure.Scott Justerhttps://www.blogger.com/profile/11775296635863850847noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-76815079975414158032009-06-22T14:36:02.374-07:002009-06-22T14:36:02.374-07:00Being a scion of a large military family and somew...Being a scion of a large military family and somewhat of an enthusiast myself, it is so glorious to hear someone else from the gaming world to rediscover what strafe could, and actually should mean.<br /><br />In regards to the philosophical questions raised by the trial-and-error aspects of some game in light of their narrative, I must confess that I had never really given it much thought. I always sort of chalked it up to my own ineptitude. Do you think games that employ a reactive AI could potentially alleviate this disconnect? Should more games seek to reconcile the edges between the narrative and the gameplay?<br /><br />I can't wait to take a crack at this game too. Oh man am I going to fail this last semester from couch parade.CitizenWillhttps://www.blogger.com/profile/16252607783736010732noreply@blogger.com