tag:blogger.com,1999:blog-3967694277763110629.post991830382339678574..comments2024-03-28T07:16:05.720-07:00Comments on Experience Points: EXP Podcast #14: Controlling the PeripheryJorge Alborhttp://www.blogger.com/profile/04857765716032886965noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3967694277763110629.post-59380552335784611262009-03-02T12:49:00.000-08:002009-03-02T12:49:00.000-08:00Branch-me-do:I think we originally meant "should o...Branch-me-do:<BR/><BR/>I think we originally meant "should one game have a standard control scheme (in regards to peripherals vs. controllers), but your response opens up a wider discussion that I'm always thinking about.<BR/><BR/>I have often been on the receiving end of my own grenade because of those slight differences between games of a similar genre. On one hand, I wish for more standardization, since it feels like every game reinvents the wheel to some degree.<BR/><BR/>On the other hand, I wouldn't want to hog-tie the developers or hamper the gameplay by being too rigid. Like with everything else in life, it's about balance.<BR/><BR/>If you had to pick a standard control scheme for a FPS or racing game, which game would you model it after?Scott Justerhttps://www.blogger.com/profile/11775296635863850847noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-84730456718757509342009-02-26T10:04:00.000-08:002009-02-26T10:04:00.000-08:00The interesting thing about the 360 Dpad issue, is...The interesting thing about the 360 Dpad issue, is that it has nothing to do with the software. I agree it should be in a review if its troublesome though. Developers know what console they are developing for, and if that setup is flawed they need to adjust accordingly.Jorge Alborhttps://www.blogger.com/profile/04857765716032886965noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-51674027554932870582009-02-25T23:29:00.000-08:002009-02-25T23:29:00.000-08:00"Should Street Fighter IV be reviewed a specific w..."Should Street Fighter IV be reviewed a specific way (either arcade stick or control pad)?"<BR/><BR/>Perhaps a seperate box/paragraph/footnote regarding an attempt using whatever control method they *didn't* use for the review?<BR/><BR/>"How much focus should the hardware have in game analysis?"<BR/><BR/>In the case of the much-loathed 360 dpad: rather a lot, as it is likely to impact your enjoyment. The hardware is like the tires on a car - it is a key point of interface.<BR/><BR/>"What do you think of the "fairness" argument: Should games have a standardized control scheme to ensure a level playing field?"<BR/><BR/>How I wish that were the case! I play a lot of racing games and FPSes, and going from one to another is never pleasant as the controls are never quite the same. I'm sure we've all thrown a grenade instead of reloading because we've just come from a different control scheme. What's worse, many console developers are loathe to let us fully reconfigure our controls, leaving us unable to even make a consistent set of controls for ourselves.Branch-me-dohttps://www.blogger.com/profile/01997669053686492099noreply@blogger.com