Technically, you could play GTA without breaking any laws, but wouldn't that be like playing 
Mario without jumping?  This week, thanks to Mitch Krpata's article about verbs in games, we talk about the gap between the theoretical potential of a game's rules and the practical realities of the actions you can take.  Along the way, we do a check in on some recent open world games we've been playing, as that genre seems particularly prone to tension between what you could do and what your available actions steer you towards.  We're not here to get in the way of your action, so feel free to jump into the comments with your thoughts.
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Show notes:
- Runtime: 31 min 28 sec
- "
Verbs," by Mitch Krpata, via Insult Swordfighting
- Music by: 
Brad Sucks
 
Incidentally, I was just watching a Let's Play of Diablo 2, where the player has a self-imposed rule of not clicking on enemies. In a sense, challenge runs such as this one could be seen as a revolt against those practical realities.
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