tag:blogger.com,1999:blog-3967694277763110629.post1324508134556905971..comments2024-03-28T07:16:05.720-07:00Comments on Experience Points: EXP Podcast #216: Hive, Board Games, and Developing AIJorge Alborhttp://www.blogger.com/profile/04857765716032886965noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3967694277763110629.post-12253290632857406772013-04-02T21:49:37.603-07:002013-04-02T21:49:37.603-07:00You're right; there's been really basic AI...You're right; there's been really basic AI in games for a long time. Even in games like Secret of Mana, you could influence the kind of battle behavior your computer controlled pals had. It's just wild to think about how complex things can get when you start talking about proactive, rather than reactive behavior.Scott Justerhttp://www.experiencepoints.net/noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-37656418026960029742013-03-24T15:43:22.288-07:002013-03-24T15:43:22.288-07:00Really enjoyed the AI discussions here.
Also the...Really enjoyed the AI discussions here.<br /><br /><br />Also there are a number of games that try to do personality AI, although few spring to mind other than Perfect Dark and Pac man actually (one's aggressive, one is a team player, can't recall the 3rd ghost). Although most do it in pretty broad terms, I'd love it if someone could emulate the stress and so on in AI for really fast fighters like Guilty Gear and the Vs series.Rowan Idris Carmichaelhttp://www.facebook.com/link6616noreply@blogger.com