tag:blogger.com,1999:blog-3967694277763110629.post4090122889475688702..comments2024-03-28T02:36:05.166-07:00Comments on Experience Points: Photo OpportunitiesJorge Alborhttp://www.blogger.com/profile/04857765716032886965noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3967694277763110629.post-21403509971393733932010-10-06T13:43:08.206-07:002010-10-06T13:43:08.206-07:00I was trying to come up with games that have the c...I was trying to come up with games that have the camera is *the* central element over other interaction, and those were the ones that first came to mind. <br />There's of course Bioshock, and there's of course Beyond Good & Evil. And Zelda: Wind Waker. Though that one's again Japanese. <br />In western games cameras oftentime see use as a secondary mechanic. BG&E, Condemned, Bioshock, they all have cameras in some way but in no game is taking pictures the prime activity - even though the pictures taken often times are central to the overall progression.SebWuepperhttp://tellurianspetshop.blogspot.comnoreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-37630185684041155112010-10-05T15:48:13.531-07:002010-10-05T15:48:13.531-07:00@ Sebastien and Christopher
Good call on the Japa...@ Sebastien and Christopher<br /><br />Good call on the Japanese phenomenon. I would also include the camera phone in Silent Hill: Shattered Memories as an example, which I think uses the need to make sense of reality through documentation a theme. <br /><br />You could also include Bioshock's camera mini-game mechanic in which players document, and thereby learn about, splicers and other enemies. That seems less about possession because you cannot go back and examine the photos. It a bit voyeuristic though, especially when taking photos of unsuspecting splicers.<br /><br />@ Chris<br /><br />Being asked to partake in a medium in a different way, basically, is jarring. But like you said, it might force viewers to examine their experience in a different way.Jorge Alborhttps://www.blogger.com/profile/04857765716032886965noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-91796542404877022102010-10-04T11:12:46.264-07:002010-10-04T11:12:46.264-07:00I love the 'fire and ice' concept; it'...I love the 'fire and ice' concept; it's very incisive. I remember a similar discussion about making film viewers read on-screen text, forcing them to involve themselves in the film's setting and use their cognitive abilities actively to draw conclusions, rather than passively letting it wash over them.Chris Pannellnoreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-73077232009467883392010-10-01T11:46:06.842-07:002010-10-01T11:46:06.842-07:00Playboy: the Mansion had an American development t...Playboy: the Mansion had an American development team. Also, I believe little success in the States.<br /><br />DoA: Xtreme Beach Volleyball, again, a Japanese dev team. I think more success than the previous game, but I think that it is niche here.<br /><br />Photography and voyeurism go hand in hand and in my mind is also related (as game mechanics) to Jorge's allusion to capture and possession. There is something to "collection" that is similarly related (also a common conceit in Japanese and European games, i.e. collectible cards of the women that you have nailed in The Witcher, collectible action figures in Brave Fencer Musashi, etc.).G. Christopher Williamshttps://www.blogger.com/profile/07458080412232351676noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-33314830515457074962010-10-01T01:15:20.459-07:002010-10-01T01:15:20.459-07:00Hm. I'm finding it interesting that all those ...Hm. I'm finding it interesting that all those three games you've listed come from Japanese developers. <br />And I can't really think of a western game that centers around cameras either. Do they just elude me? <br /><br />Seems to me most western developers use *those* camera mechanics only as a gadget, one mechanic among many but rarely the prime one.SebWuepperhttp://tellurianspetshop.wordpress.comnoreply@blogger.com