tag:blogger.com,1999:blog-3967694277763110629.post8163836425283827762..comments2024-03-29T05:22:55.287-07:00Comments on Experience Points: EXP Podcast #69: The Finish LineJorge Alborhttp://www.blogger.com/profile/04857765716032886965noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3967694277763110629.post-74199124375326835082010-09-16T15:41:04.626-07:002010-09-16T15:41:04.626-07:00I think that it has to be the funniest job that a ...I think that it has to be the funniest job that a person could have playing games is the best I can't imagine that whole day doing that.<a href="http://www.xlpharmacy.com/viagra/buy.php" rel="nofollow">Buy Viagra</a> <a href="http://www.xlpharmacy.com/viagra/" rel="nofollow">Viagra</a>Viagra Onlinehttp://www.xlpharmacy.com/noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-59199930544806316302010-04-26T21:23:00.334-07:002010-04-26T21:23:00.334-07:00Ah! Sorry about that Krystian.
Consider it fixed...Ah! Sorry about that Krystian.<br /><br />Consider it fixed.Scott Justerhttps://www.blogger.com/profile/11775296635863850847noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-76176625960961659862010-04-26T04:39:04.901-07:002010-04-26T04:39:04.901-07:00Hey guys. It took me a month to get my ducks in a ...Hey guys. It took me a month to get my ducks in a row. But I must say that doing that podcast was one of the highlights of my trip to SF. I would rank it even above the actual IGF award ceremony. I hope we can do it again sometime.<br /><br />Small typo: my Name at the very bottom. It's "Majewski" not "Mejewski".Krystian Majewskihttps://www.blogger.com/profile/11575248324136515649noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-79975781704177549782010-03-31T21:46:30.148-07:002010-03-31T21:46:30.148-07:00Hey Christian!
Interesting examples. Time waits ...Hey Christian!<br /><br />Interesting examples. Time waits for no man, as they say. Once hard deadlines are set, I suspect the stuff that gets finished is indicative of the game's overall "philosophy:" for AC, it's environment and visuals, and for OF:DR, it's systems.<br /><br />I hadn't heard of the "90% syndrome" before you mentioned it, but it seems applicable to just about everything, including software stuff. I always find "the last mile" sort of problems to be the hardest to resolve.<br /><br />As far as sneaking into GDC, Jorge was helping another website cover it. I attended virtually...by which I mean I checked various websites and Twitter obsessively. :-)<br /><br />Hey Andrew, <br /><br />Thanks for stopping by. I completely agree: MGS4 was really astounding in regards to its complexity. Equally surprising is how you can get away with essentially ignoring huge sections of the game (weapon mods, camo options, items, mini-rex, etc.) I keep meaning to go back to the game to delve deeper into the systems, but I never seem to make time...Scott Justerhttps://www.blogger.com/profile/11775296635863850847noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-51332641637995101462010-03-19T08:33:24.998-07:002010-03-19T08:33:24.998-07:00Metal Gear Solid 4 could not be a more representat...Metal Gear Solid 4 could not be a more representative example. All of the other MGS games eventually had an expansion with a ton of side missions that really did expand the stealth action to its logical conclusion, but MGS4 really drops the ball with a million things to do and ways of doing them and not nearly enough actual game to do it in.<br /><br />MGS4 is like giving a child enough Legos to construct a life-sized statue of liberty and then telling her she can't build anything bigger than a breadbox with them.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-85408835885426676742010-03-18T03:14:35.084-07:002010-03-18T03:14:35.084-07:00I'm thinking of two games, Assassin's Cree...I'm thinking of two games, Assassin's Creed(1), which I finished some time ago and Operation Flashpoint: Dragon Rising, which I'm playing right now.<br /><br />AC's technical side is beautiful, but it seems like they somehow forgot to put an actual game in it, so they just extended the tutorial to twelve hours...<br /><br />OF:DR is even more interesting, since for me it's so obvious that they had to take a lot of the stuff out, that made the first OF so unique, especially when it comes to the presentation of story and campaign. <br />They probably had to focus so much on the user interface and the tecnical side, that they eventually didn't have enough time left to put enough game in it so that the player can actually make use of it.<br /><br />Luckily I enjoyed or am still enjoying both games, it's just two examples where the "oh crap, deadline" issue is so obvious.<br /><br />I also think that the infamous "90% syndrome" is pretty relevant in game developing and might be one reason for a lot of hasty close-to-deadline decisions.<br /><br />Btw, I'm not sure how this works with gdc, but did you guys get some sort of press pass, since I thought the whole thing was developers and "real" press exclusive?Christianhttps://www.blogger.com/profile/10447719437298933346noreply@blogger.com