tag:blogger.com,1999:blog-3967694277763110629.post8327760243573520856..comments2024-03-28T07:16:05.720-07:00Comments on Experience Points: EXP Podcast #84: Dropping in on ODSTJorge Alborhttp://www.blogger.com/profile/04857765716032886965noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3967694277763110629.post-72845435611082499252010-07-01T16:44:32.557-07:002010-07-01T16:44:32.557-07:00@ Julian
Damn! That actually sounds kind of cool....@ Julian<br /><br />Damn! That actually sounds kind of cool. Too bad we missed that completely. But like you said, I don't think we are entirely to blame. This is why I think the novels set in the Halo-verse might actually be pretty good.Jorge Alborhttps://www.blogger.com/profile/04857765716032886965noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-733848947651437942010-07-01T10:05:16.706-07:002010-07-01T10:05:16.706-07:00Um, guys. You DO meet the entity that's talki...Um, guys. You DO meet the entity that's talking to Sadie. It's that squiddy Engineer thing that you escape with at the end of the game. It was manipulating the city's computer system to talk to her and help her. This is also why it was talking in oblique prerecorded snippets instead of fully speaking. The computer system was never designed to speak, the Engineer was just using what was there creatively.<br /><br />Like most cool plot points in Halo games, they failed to play it up and showcase it well. It would have been cool if it jumped in with automated defense systems to save your ass or something, but at least you do meet it and work with it (the shields it gives you are kind of godly, too).Julianhttps://www.blogger.com/profile/05684168826773165763noreply@blogger.com