tag:blogger.com,1999:blog-3967694277763110629.post8717426433792862222..comments2024-03-28T07:16:05.720-07:00Comments on Experience Points: Difficult Games, part 1: Gaming Tony KushnerJorge Alborhttp://www.blogger.com/profile/04857765716032886965noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-3967694277763110629.post-48544388099877062562009-06-13T05:11:55.524-07:002009-06-13T05:11:55.524-07:00Yours is a better list Krystian, It really is an u...Yours is a better list Krystian, It really is an unbelieveably large topic. I know the XP guys here will do an admirable job what what they're able to cover.<br /><br />I fully expect a Critical Distance entry on difficulty and types of difficulty. Of one of you guys (or someone else) doesn't submit it, I suppose I'll write it myself.Erikhttps://www.blogger.com/profile/02503514252826368279noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-56924279235755570222009-06-13T04:58:02.805-07:002009-06-13T04:58:02.805-07:00@Worldsmythe Nice list you got there. I like it! A...@Worldsmythe Nice list you got there. I like it! Although I would put "dynamic difficulty" in another category as the other three.<br /><br />Also, how about the following:<br />- Precieved vs. Experienced difficulty. Sometimes certain tasks just look difficult, even if they aren't. Somewhat related to "Obscurity".<br />- Forgiveness vs. Lack thereof. A certain task can be more difficult if there is a high punishment involved with failure. I believe Jesper Juul focused on that recently.<br />- Lateral thinking. When there is a great deal of mental flexibility and "outside of the box"-thinking required.<br />- Challenges of Knowledge. When you just need to know something on order to succeed. Think gameshow.<br />- Chance. Sometimes you just need to be lucky.Krystian Majewskihttps://www.blogger.com/profile/11575248324136515649noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-35297567340673167042009-06-12T13:37:50.790-07:002009-06-12T13:37:50.790-07:00@Krystian
The poetic world has also struggled with...@Krystian<br />The poetic world has also struggled with defining "difficulty" as either ethically demanding or difficult to understand. <br /><br />@Scott<br />Thanks. I'll admit that I take a sick pleasure out of bringing all those links together. It also provides a thin excuse to keep up with my RSS feeds. :)<br /><br />A few notions to keep in mind as to different definitions of "difficult":<br />- Technical/dexterity challenge<br />- Obscurity -- difficult to comprehend (lack of <a href="http://www.above49.ca/2009/05/readability-compilation-now-with-bonus.html" rel="nofollow">readability</a>)<br />- <a href="http://sexyvideogameland.blogspot.com/2009/05/great-big-bites.html" rel="nofollow">Endurance</a> <br />- Responsive/<a href="http://www.gamasutra.com/blogs/AdamSaltsman/20090507/1340/Game_Changers_Dynamic_Difficulty.php" rel="nofollow">dynamic difficulty</a>, both hidden and explicitErikhttps://www.blogger.com/profile/02503514252826368279noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-61548569342584004172009-06-12T12:50:48.098-07:002009-06-12T12:50:48.098-07:00@wordsmythe
Hey thinks for the link. You're ...@wordsmythe<br /><br />Hey thinks for the link. You're weekly roundups deserve links: trying to wrangle all those posts is a herculean task.<br /><br />Everyone should <a href="http://vghvinet.ning.com/profiles/blogs/may-31-june-6-2009-rounding" rel="nofollow">check it out</a>.<br /><br />@Krystian<br /><br />Yeah, difficulty seems to be one of those points where logic, art, and personal taste combine to create a very odd stew. Kushner deals with difficulty in terms of themes, so I'll be interested to see how his analysis can help us understand difficulty of the "platforming" variety (if at all).Scott Justerhttps://www.blogger.com/profile/11775296635863850847noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-6635451556056594172009-06-12T03:01:06.798-07:002009-06-12T03:01:06.798-07:00I'm looking forward to it! Funny enough, I jus...I'm looking forward to it! Funny enough, I just recently designed a couple of levels for a Puzzle game and discovered some fascinating nuances. Generally, as a level designer for Puzzle games, you have a couple of way of how to make a level difficult. However, different kinds of difficulties result in very different experiences. And some kinds of difficulties are clearly preferred over others. I touched upon that in <a href="http://gamedesignreviews.blogspot.com/2009/01/braid-understanding-difficulty.html" rel="nofollow">my Braid review</a> but the rabbit hole seems to go even deeper. I'm glad seeing other people pick up the topic!Krystian Majewskihttps://www.blogger.com/profile/11575248324136515649noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-26326780923497799552009-06-10T08:33:41.966-07:002009-06-10T08:33:41.966-07:00This article is exceptional work. As a gamer mysel...This article is exceptional work. As a gamer myself, i find it strange how the market is adapting to torrents. Personally, i feel like torrents have killed video games, but in a postitive way. Gamers will no longer simply purchase a game because of hype, gamers are now in a position to examine the game freely and be as critical as they want. For me, i am even more critical of games now. I refuse to buy a game if it has even one hint of not being finished, or has "bugs" or "glitches". Why should i pay for a product that is unfinished or imperfect if i can just get it for free? Anyways, what you are doing here is outstanding work and even if I don't agree, thats a good thing as it gets my mind working in a direction to actually think and debate coherently. Please don't ever stop.mariohttps://www.blogger.com/profile/11640227352737379763noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-66876076793941625502009-06-09T13:57:34.794-07:002009-06-09T13:57:34.794-07:00I'm looking forward to this.
Also, I linked ...I'm looking forward to this. <br /><br />Also, I linked to this in the weekly roundup at VGHVI, in case you missed it. I'd link it here, but I'd feel like I look like a shill, linking myself without making any real contribution in the comment!Erikhttps://www.blogger.com/profile/02503514252826368279noreply@blogger.com