tag:blogger.com,1999:blog-3967694277763110629.post9092600764834474368..comments2024-03-28T07:16:05.720-07:00Comments on Experience Points: Portable Gaming's Siren SongJorge Alborhttp://www.blogger.com/profile/04857765716032886965noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3967694277763110629.post-85723761229836975442012-03-16T23:21:37.775-07:002012-03-16T23:21:37.775-07:00Good point about the value proposition. The harsh...Good point about the value proposition. The harsh reality is that, if the price is right, putting up with less-than-ideal interfaces is worth it.<br /><br />After all, you could play literally dozens of different mobile OS games for the price of one single Vita or 3DS equivalent.Scott Justerhttp://www.experiencepoints.net/noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-1111851949741651572012-03-13T05:03:42.405-07:002012-03-13T05:03:42.405-07:00I wouldnt say, the market for portable gMing is be...I wouldnt say, the market for portable gMing is becoming increasingly smaller. It's just not growing as fast as the iPod/iPad marked grew. But the gaming industry in whole is growing. Sometimes people are being brought into the marked by their smartphone and become mre interested in other gaming platforms as well. <br /><br />The only thing, thats not going in the right direction is that while games with huge content and productionvalue, such as dragon quest ix, peacewalker, uncharted or ff type-0 may cost a price similar to stationary console games, there are also examples ofgames that are already out on iMarked or android store and then come out on psn for vita for a redicolous price such as dungeon defenders. I would love to play it on vvita with buttons, sticks and front and rear touchpad, but not if i can buy it on android for such a smaller price.CycloneFoxnoreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-83009276505953411342012-03-11T01:45:33.844-08:002012-03-11T01:45:33.844-08:00Exactly, the problem with so many touch screen gam...Exactly, the problem with so many touch screen games is that they try to mimic the control scheme of traditional portable games rather than taking advantage of the touch screen's unique possibilities. Whenever I play a beautifully designed game that is crippled by using an on-screen circlepad I soo wish that I could just play it on my NDS :-)Mads Darø Kristensennoreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-64233041180737568092012-03-10T17:19:55.962-08:002012-03-10T17:19:55.962-08:00Agreed: a sensible control layout is crucial if yo...Agreed: a sensible control layout is crucial if you want to do traditional games.<br /><br />However, I'm more interested in developers embracing the strengths of the touch screen. A game like Osmos is a great example of a designing with the platform in mind, rather than making a traditional game and then trying to cram it into a new environment.Scott Justerhttp://www.experiencepoints.net/noreply@blogger.comtag:blogger.com,1999:blog-3967694277763110629.post-54174397201289219902012-03-09T19:37:37.476-08:002012-03-09T19:37:37.476-08:00I'd be quite with phones becoming the defacto ...I'd be quite with phones becoming the defacto medium for portable gaming if only any of them had decent physical input. That little suction cup joystick for the iPhone, while cute, is unfortunately not a substitute for a real circle pad.<br /><br />Even considering some of their current problems (like that silly 3DS add-on), both leading portables are light-years ahead of the phone crowd in this area. At the very least, I'd really like to see styluses make a comeback, both for the added precision and the ability to touch the screen without severely obstructing the view.David Simonhttp://profiles.google.com/david.mike.simonnoreply@blogger.com