Wednesday, August 24, 2016

EXP Podcast #392: That Old Video Game Magic

The Trine wizard ponders the arcane.
Behold!  We have consulted the most ancient of tomes and conjured an auditory apparition for your amusements.  Some may seek to explain this feat by turning to the actions of humankind and their feeble attempt to use technology to harness the great cosmic forces.  We know better though.  We know podcasts are governed by an older logic, one governed by laws untouched and untouchable by simple mortals.  Laws that some, in an attempt to make sense of an impenetrable code, attempt to distill into a single word more easily held by our fragile cultural psyche: magic.

- Here's the show's stand-alone feed
- Listen to the podcast in your browser by left-clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.




Show Notes:

- Runtime: 31 mins 41 secs
- "Putting the Magic Back into Video Games," by Edwin Evans-Thirlwell
- Music by Brad Sucks

Tuesday, August 23, 2016

Wednesday, August 17, 2016

EXP Podcast #391: No Man's Sky Debrief

Why doesn't MINE look like that!?
This week on the EXP Podcast, Scott and I take to the skys and poke strange alien creatures with sticks. We're back to No Man's Sky. Does the game live up to the hype? Is it possible to understand the breeding habits of the pyramid-headed freaks that litter my starting world? Why do Sci-Fi games have universally bad UI? All these questions and more in our latest debrief.

- Here's the show's stand-alone feed
- Listen to the podcast in your browser by left-clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.





Show Notes:

- Runtime: 38 mins 4 secs
- Music by No Man's Sky OST

Tuesday, August 16, 2016

No Man's Sky: Hunting for Heridium

After several crashes of the space ship and software variety, Scott finally managed to create a functional No Man's Sky expedition. This planet seems like a nice place to call home, which is good, since there is a lot of smoke coming from those engines...

Wednesday, August 10, 2016

EXP Podcast #390: The Jump to Hyperspace

I see lots of room for sponsorship logos on that ship.
If you're tired and need a break from space mining, here's a little piece of history for you. That's right: it's the last podcast recorded before No Man's Sky ushered in the new era of prosperity/despair in which we now find ourselves living (I'm writing this pre-release). Since we PC players are still waiting on the go-ahead from mission control, we decided to have a pre-release conversation around expectations, hype, and the best way to leverage brand synergy when naming planets. See you on the forest moon of Chevy's!

- Here's the show's stand-alone feed
- Listen to the podcast in your browser by left-clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.





Show Notes:

- Runtime: 33 mins 15 secs
- Music by Brad Sucks

Tuesday, August 9, 2016

Overwatch: Lucioball 2016

We've spent four years training for this.  Now it's time to combine our Rocket League prowess with our Overwatch skills and show the world what true eSportsmen look like.

Wednesday, August 3, 2016

EXP Podcast #389: Getting Friendly

Stock photos are really just the best.
This week on the EXP Podcast, Scott and I look at friendliness by the numbers. Thanks to a recent survey by research firm Quantic Foundry, we have some data about the ideal way gamers like to play with other people. Some of the results are actually surprising, but are they accurate? And what does this say about games that bridge the competitive/cooperative divide? And what about VR? All this and more!

- Here's the show's stand-alone feed
- Listen to the podcast in your browser by left-clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.





Show Notes:

- Runtime: 33 mins 46 secs
- Music by Brad Sucks