
Some discussion starters:
- What are your favorite video game worlds and why did they impress you? Conversely, what prevents you from being drawn into a game world?
- How much of a game’s world is defined by its rules and systems? For example, would a Mario game that isn’t based in the Mushroom Kingdom or rendered with a fantastic art style still be in the “Mario world?” Would an artistically traditional Mario game without platforming still be part of the “Mario world?”
- What role does imagination play in world building? How is the willingness to believe in a place augmented by previous experiences, as in the case of sequels?
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Show notes:
- Run time: 34 min 04 sec
- “You Build Worlds,” by Chris Dahlen via Edge
- Music provided by Brad Sucks