Tuesday, September 30, 2014
Thursday, September 25, 2014
Exploring the Loot Cave of Destiny
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Me, sitting in front of the loot cave. |
The news was posted this morning on Bungie.net in which they address several issues with the game. I encourage you to take a moment to read the post. It's a fascinating large scale piece that in many ways addresses the myriad of criticisms with the game without doing so directly. It reveals some insight into their design process and almost outwardly apologies in a way.
Some key lines:
"But we didn't adequately communicate the potential random outcomes of decryption."
"The social experience of a cave farming run is amazing."
"Our goal is to always celebrate when this occurs, both as a reward in and of itself and to communicate to players what is going on."
"Not all our Exotic Weapons currently live up to this promise."
I think there is an understanding here of the difference between expectation and experience, in the minute design of their weapons and the sense of fairness and expectation. Maybe I am reading this with too much affection for the game, but I think this is player communication done right. While this won't convince those who dislike Destiny to come back, I do think it's recognition, in a way, of a failure to communicate their design goals within, well, the design.
I, for one, am hopeful. Even if we do have to spend less time together, shooting into the dark.
Wednesday, September 24, 2014
EXP Podcast #295: Cruising the Digital Archive
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Image from Flickr user Georg Sander |
- Here's the show's stand-alone feed
- Listen to the podcast in your browser by left-clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.
Show Notes:
- Runtime: 35 mins 55 secs
Tuesday, September 23, 2014
Trine 2: Lizard Stew
Combine 4 cups of water, 2 diced onions, a handful of your favorite reptile treats (whole, live), and a dash of magic. Simmer until it starts bubbling. Result: our continuing adventure through Trine 2!
Thursday, September 18, 2014
"No Going Back": Hope and Nostalgia in 'The Walking Dead'
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Kids sure grow up fast these days! |
It's a spoiler-laden post, so I won't go into details here. At a broad level, it's about how the last episode (and actually the entire season in general) have been about transition points.
The big one I identify is the transition from when the world of the zombie apocalypse stops being an event and instead becomes the status quo. Clem is one of the last people around that even remembers what life was like before the collapse and she's rapidly having to shed that childhood. There's an infant in the group this season, and he becomes a symbol for a new generation of people that have never known anything but the post-apocalypse.
One of my personal weaknesses is a tendency towards regretful nostalgia. It's the sense that maybe a missed opportunity can be recaptured or a mistake can be undone. In retrospect, this is why Season 2 was such a hard one for me. Baby AJ is the most extreme example, but the episodes are littered with messages that there is no going back to what we consider normal. It's tempting, but ultimately futile to try.
Season 2 didn't have the same immediate punch that Season 1 did, but I'm starting to increasingly appreciate the thematic shifts now that I have had some time to reflect. The Walking Dead is now past the point of showing the society's destruction; it now has to focus on how people adapt and what it means to continue after the fall. On a final game-related note, I'm still fascinated to hear how other people's stories turned out, because there are significantly different outcomes. Do you still wistfully remember the old days, or have you (wisely) abandoned nostalgia?
Wednesday, September 17, 2014
EXP Podcast #294: The Minecraft Money Show

- Here's the show's stand-alone feed
- Listen to the podcast in your browser by left-clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.
Show Notes:
- Runtime: 39 mins 3 secs
- Music by Brad Sucks
Tuesday, September 16, 2014
Spelunky: Death and Destiny
Ghosts, shotguns, caverns full of deadly traps, teleportation: the list of similarities between Destiny and Spelunky is amazing! I wonder of anyone has done a Destiny speed run yet?
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