Showing posts with label nostalgia. Show all posts
Showing posts with label nostalgia. Show all posts

Friday, December 1, 2023

EXP Podcast #721: Nostalgia for Sale

Captain Price doing his Groundhog's Day thing
This week we emerge from our holiday haze and talk about the ways in which some large publishers are trying to foster a fuzzy feeling by appealing to a sense "the good old days" of established games and franchises.  This kind of packaged nostalgia is clearly popular; just ask the people paying actual currency to play the original version of World of Warcraft.  But what does it mean that we're drawn to these time capsules and does it mean we're headed toward a looping cycle where we reset franchises once every seven to ten years?  If so, then I can't wait for my Cow Clicker remake.

- Here's the show's stand-alone feed
- Listen to the podcast in your browser by clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.

 

 

Show Notes:

- Run time: 37 min 29 sec
- Music by Brad Sucks

Wednesday, August 17, 2022

EXP Podcast #675: Manual Nostalgia

You know, just the details you need to get started.
Sometimes you just make one of those wholesome internet finds that completely derails your afternoon in the best way possible.  My most recent example is my realization that a bunch of old video game manuals and guides have been lovingly digitized on Archive.org.  Not only has this enabled me to pump those sweet nostalgia chemicals into my brain, it allows me to harass my family about how cool retro game art was with complete visual aids.  This week we dive into some of our favorite instruction manuals and game guides and attempt to not sound a million years old.

- Here's the show's stand-alone feed
- Listen to the podcast in your browser by clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.




 

Show Notes:

- Run time: 37 min 44 sec
- Music by Brad Sucks

Tuesday, August 20, 2013

Punk, Magic Eyes, and Gone Home

With a few touches of familiar objects and locales, a piece of art can fill me with so much nostalgia I feel like I've traveled back in time. It's a weakness, one we all likely share, but still, nostalgia is an amazing phenomenon. This explains how something like Ready Player One can feel like a novel written, literally, for me, as though the author plumbed his way through my memories, finding every piece of nerdy subculture I could never forget and used as inspiration for his own story. In many ways this is what Gone Home accomplishes its expansive but lived-in world to explore.

There is a lot to discuss about Gone Home, which will have to wait until next week, but I want to take some time now to poke out my own susceptibility to its environmental trappings. See, I think nostalgia is a cheap way to get at someone's heart. Maybe "cheap" is the wrong word, it does have negative connotations, but at the very least, nostalgia seems like an easy distraction. See, the moment I stepped into the Greenbriar home, I was captured.

The game takes place in the wet and wooded American Northwest, Portland to be exact. While I never visited Oregon in my youth, or owned a mansion-sized home for that matter, I did grow up in the rural parts of Northern California. Our home was surrounded by red woods and a mighty storm could easily feel like the thundering backdrop to Gone Home. I also fondly remember the wooden mansion-like retreat our family would reserve for reunions every couple years which, when empty, were filled with the same imaginary apparitions that tickle my spine playing the game. The first moments, after just a glance at the house and an introduction to the storm outside, I felt at home.

Is that a sail boat?
When nostalgia grips you, you know it. I did my very best to set that aside and explore the game objectively, but two things ruined my attempt at achieving such a removed perspective: a punk mix tape and two Magic Eye posters. Like many children of the 80s, I loved the optical illusions. I hung at least two on my own wall and remember bringing them to school to show to my friends. They were novelties, but today they reflect so much more.

As for the punk tapes, they dug deep into my high school days. I remember going to my first punk show, I think my friends, or people I wanted as my friends, were playing in between sets in a tiny little room. The whole affair felt transgressive and liberating. The music was ultimately mediocre, but the message, the feaux trappings of adulthood, the open aggression that so many teens clung to, it was moving. It felt good. It felt like I was young. Putting in a tape into the record player in Gone Home called back into existence, for just a moment, an exhausted, adrenaline-filled, and deeply hopeful version of myself.

It felt really good.

So when Sam's story begins to unfold, I was ready for it, every piece. No, the whole story is not entirely relatable, no its not perfect, and yes, I can see why many people may not enjoy this game. Yet with all the memories this little worked stirred up, I had to feel like coming home again.

Thursday, December 27, 2012

The Other Guy With a Red Hat

Image from Flickr user MatthewJJ
The holiday afterglow is still in full effect in my household, so I thought I'd stick with the spirit by mentioning two games that always remind me of Christmas. I was a pretty lucky kid in the 1990s. In 1991, Santa gave my brother and me a Super NES. While I can't remember how early we woke our parents up in anticipation of what was under the tree (I'm sure it was still dark outside), I do remember what that morning sounded like.

Super Mario World Overworld


Five years later, my parents took over Mr. Kringle's tradition and gave us a Nintendo 64. Just as the image of my dad crawling through the growing tangle of wires behind the entertainment center to hook up the system(remember RF switches?), this song has stuck with me:

Dire, Dire Docks (as first heard on Jolly Roger Bay)



For me, this is more than the sound of the holidays; it is the sound of amazement. Super Mario 64 looks pretty crude by today's standards, but exploring such a massive 3D world was revelation back in 1996. Even today, the size and intricacy of the game's worlds is impressive.

On a less nostalgic note, I think these examples demonstrate the importance of launch dates.  By positioning their big, important games during the time of year people receive gifts, Nintendo ensured Mario would show up in a lot of stockings. As an added bonus, they made sure that people like me would be experiencing their games during a holiday focused around creating warm family memories. Hearing these songs not only reminds me of great games, but of fond times that are now inextricably linked to those games.

 But enough of my rambling; anyone else have any inadvertent holiday games?

Wednesday, September 19, 2012

EXP Podcast #189: Exploring Intelligent Nostalgia

Ah, remember the good ol' days? Back when you would have to blow on your games to make them work? When Battle Toads was so difficult you would cry, but keep playing anyway? When the "hottest graphics" were about as detailed as your Lego castle? Do you miss those days? Could that charming haze be the tell-tale sign of nostalgia glasses? This week on the EXP Podcast, Scott and I discuss the power of nostalgia, retro-graphics, and mumblecore. As always, check out Leigh Alexander's inspiring article in the show notes and leave your thoughts (and your examples of nostalgia), in the comments below.
To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Runtime: 34 min 21 sec
- "Opinion: In Search of 'intelligent nostalgia'", by Leigh Alexander via Gamasutra
- Music provided by Brad Sucks