Well yippee-kay-yay, this week on the EXP Podcast we focus on big burly men with chainsaw-guns. Developed by Epic Games, the Gears of War franchise has found immense success amongst a variety of gamers. With a collection of books , a movie in the works, and an inevitable third game, Gears of War just seems to stick in our minds for some reason. Earlier this week L.B. Jeffries of Popmatters drew connections between GoW2 and the Iliad , the talented editors/contributors of Critical Distance chatted about GoW2 and ludonarrative dissonance (which Scott and I discuss briefly on this podcast), and I wrote my own Sensationalist piece on the game Monday.
Scott and I finished both games in the series on cooperative mode, much like Resident Evil 5. Though not as controversial as RE5, we still plumb the subterranean depths of Gears of War and find some "sweet" analysis of the coop experience, over-the-top storytelling, and how to make giant worms even more epic. Please share your own thoughts in the comments section, we love to hear them.
Some discussion starters:
- Do you think the Gears of War franchise is representative of triple-A games at large? Has Gears become cliche?
- Do you think Epic is wasting their time incorporating a serious story on top of the tone set by gameplay?
- Somewhat referring to last week's podcast, would you show a videogame outsider Gears of War to draw them into the medium?
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- Run time: 34 min 40sec
- Music by Brad Sucks