Sometimes when the going gets tough, the less-than-tough just quit. At least that's what Sean "Elysium" Sands did when confronted with some ridiculously skilled players of Demigod. We here at EXP have immense respect for the talented writers of Gamers With Jobs, so we would never ridicule Sands' excellent confession in his Personality Flaws piece. On the contrary, this week Scott and I spring board off of the article to discuss unhealthy competition, victory through attrition, player tantrums and cooperative design in competitive games. As always, your thoughts are welcome in the comments.
Some discussion starters:
- Has competition ever soured your gaming experience? What about a need to keep up with other players?
- Is there competitive meta-gaming in gamer culture? Do you think this is destructive or healthy?
- What does a competitive game look like if it's designed to encourage cooperation and mutual learning?
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- Run time: 30 min 27 sec
- "Personality Flaws," by Sean 'Elysium' Sands of Gamers With Jobs
- Music provided by Brad Sucks