Wednesday, July 15, 2009
How many videogame characters have watched die? Now how many of those actually meaningful? There is something unique about murder in videogames in contrast to killing. This week, Scott and I once again spring board off the murderous ideas of Christian Nutt of Gamasutra. Join us while we discuss Shakespeare, revenge, and wanton slaughter. Christian's original article can be found in the show notes. As always, we encourage you to chime in by leaving sharing your thoughts in the comments section.
Some discussion starters:
- Does an excess of killing in videogames dampen the effect of murder?
- Do certain genre's lend themselves better to murder stories?
- Are there specific murder stories that you would like to see in a videogame format or believe would translate well?
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- Run time: 28 min 12 sec
- "Can Murder and Games Meaningfully Meet?" by Christian Nutt, via Gamasutra
- Music provided by Brad Sucks