While they may not always do so in the most graceful fashion, even even the most mainstream games address complex issues like sex and violence. Religion, however, remains a relatively understudied topic. This week, we draw inspiration from Richard Clark and Jason Killingsworth, two authors who examine the ways religion is manifested in games and how theology impacts our relationship with them. Over the course of the discussion we touch upon faith as a game mechanic, how religion impacts cultural expression, the deity’s of Dungeons and Dragons, as well as the inspiration for this episode’s silly title. As always, feel free to share your thoughts in the comments.
Some discussion starters:
- In which games has religion played a major role?
- Can issues like faith and spirituality be conveyed with game systems or should religion be explored through thematic details?
- How does your religious background affect your response to religion in games? How do you want to see the subject addressed, if at all?
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- Run time: 31 min 53 sec
- “Not Beyond Belief - How Religion And Gaming Interact,” by Richard Clark, via Gamasutra
- “In Your Game We Play,” by Jason Killingsworth
- Music provided by Brad Sucks