Showing posts with label holiday. Show all posts
Showing posts with label holiday. Show all posts

Wednesday, November 21, 2018

EXP Podcast #504: Thanksgiving Gaming Analogies

It tastes as good as it looks.
It's Thanksgiving time here in the states, so we're doing a bit of a theme episode this week.  Food, football, and feuding with the family: Thanksgiving carries with it many unique traditions.  But what is the gaming equivalent to arguing about the gold standard with that one weird uncle you see once a year?  This week, we kick off the holiday season with some of our favorite (and least favorite) seasonal rituals.

- Here's the show's stand-alone feed
- Listen to the podcast in your browser by clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.





Show Notes:

- Runtime: 32m 0s
- Music by Brad Sucks

Friday, November 27, 2009

Thankful During Tough Times

Experience Points celebrates its second Thanksgiving at a time when the game industry (as well as most of the world) is experiencing hard times. Hardware sales are down, big companies are hemorrhaging jobs, and Bobby Kotick is standing by with a bag of salt to tend to our wounds. Even the most optimistic folks might be tempted to think that things are looking a bit bleak.

However, spurred on by Jorge's sentimentality, I started looking for silver linings amongst the metaphorical clouds. Although the industry is undergoing drastic changes, there are plenty of things for which to be thankful.

1. Gaming for Quarters

I don't even want to know how much money I have spent over the course of my life trying to complete Time Crisis. Naturally, the only thing I ever won was a sore ankle.

Today, thanks to devices like the iPhone and the rise of digitally distributed games, we are seeing an unprecedented amount of high-quality, low price games. Games like "Spider: The Legend of Bryce Manor" and "Flight Control" cost less than than a few rounds of Street Fighter ever did. Even more expensive games like PixelJunk Eden offer rich experiences that surpass those of many traditionally-priced games. And, thanks to the mad scientists over a Valve, even $60 games routinely see precipitous cuts.

While the same cannot be said in regards to food or gas, the value of the gaming-related dollar feels higher than ever before.

2. A Cornucopia of Content

I find it mind boggling that, despite the fact that many gamers don't even bother to finish games, developers still stuff their titles to the brim with optional content. Whether it is finding all of the hidden trinkets in Assassin's Creed, collecting star coins in New Super Mario Bros. Wii, or simply exploring the wasteland in Fallout 3, a gamer can easily spend dozens of hours on even the most linear games. For people on a budget, optional quests and challenges can keep the game fresh by offering ancillary goals in addition to the main story mode. For people that simply like exploring a game-world and testing its rules, non-essential content offer rewards whose only benefits are satisfaction and pride. After all, you don't really need to collect all the stars in a Super Mario Galaxy...unless you want to say to pay a visit to Luigi.

We are also lucky to have games that eschew a linear story and present us with virtually unlimited replay value. With some patience and imagination, a clever player can make each family in The Sims a unique episode unto itself. The randomized dungeons of Torchlight ensure variety for players who love a good dungeon crawl. At the strangest end of the spectrum, Noby Noby Boy and GIRL keep chugging along to beat of their insane drum. I still play the game to check in on their journey across the solar system (we've reached Jupiter!).

3. Feasting With Friends

As the overall community gamers continues to grow, games have changed to help foster a communal gaming. The move towards social gaming is only partially about "casual" games; both Farmville and Mario are part of a larger trend of making gaming a shared experience. I suspect that games like Gears of War and New Super Mario Bros. Wii would have been single-player affairs had they come out ten years ago. Now, they are designed to bring people together.

With the help of the Internet, even single-player experiences like Far Cry 2 and Mirror's Edge have sprouted communities. Today, even if you only have the time or money to play a couple of games, chances are that you will find a solid group of like-minded people who will help you turn the game into a larger experience. Whether it is comparing analysis, battling for high scores, or trading player-designed levels, being able to share ideas with other players is something to be thankful for.


This last point is especially meaningful for me, as there are some weeks when I actually spend more time writing and podcasting about games than I do actually playing them. While an acute lack of time and resources plays a part in this, thinking critically about games increases my appreciation for them. Over time, adopting the mindset that "the unexamined [game] is not worth [playing]," has made gaming increasingly rewarding.

And so I'm grateful that I have the privilege of working on Experience Points. Thanks to everyone for visiting the site, for making the whole thing such a blast, and for helping to keep me looking on the bright side of life.

Monday, November 23, 2009

Overdue Thanks

A bulbous mass of Tofurkey roast sits in my fridge, waiting to make my family uncomfortable with its presence at the dinner table. As the Thanksgiving holiday approaches here in the states, we are reminded, once again, of what we should be thankful for. In a year filled with some excellent gaming moments and an impressive selection of fall titles, my 'Thank You' list is full. In an effort to praise the under-appreciated and the over-looked, I will share with you just a few things that deserve our gratitude.

1. The Film Industry

The film industry and the videogame industry are siblings in a dysfunctional family. The well established, widely popular, and slightly vain older brother (film), casts the shadow under which videogames strive for unique recognition. With the games industry abandoning the Citizen Kane comparison, setting ourselves apart, the film industry tries to bring the siblings together for personal gain. Make no mistake, the Avatar game and the Prince of Persia movie were not made to bolster the games medium, but to extend movie studio profits into newly burgeoning markets. In this light, the film industry needs no praise.
However, a relationship does exist, at once legitimizing games as art and acting as a foil by which games distinguish themselves. Uncharted 2 for example, refines the linear game narrative, borrowing heavily from movie production, to create a well paced and amazing cinematic game like nothing else. While some may distance themselves from this particular brand of filmic storytelling, it still offers an experience unique to the interactive videogame medium.

Like Uncharted 2 borrows from film, District 9 seems to borrow from videogames. From the alien technology, to the weapon upgrades, to the movie's climax, D9 tells a story that could exist comfortably in your console. As I have mentioned before, its success holds valuable lessons for the games industry and should be recognized as a win for both mediums. We are an entertainment media family after all.

2. Foolish Expectations

Bombarded with common videogame tropes, gamers have grown accustomed to certain player behaviors. In general, it is safe to believe snipers will take high ground, bright colored ledges are meant to climb, and team mates with the same goal will use similar tactics. Developers and players can wisely exploit these expectations with both frustrating and entertaining results.

In competitive games, player ingenuity thrives when expectations are held too firmly. In League of Legends, a fleeing enemy at low health may be less victim and more bait. A clever snare or an ally lurking in the grass can spell certain death for the overly bold pursuer.
Even in cooperative games, molds are meant to be smashed. Although the co-op mode of New Super Mario Bros. Wii is ostensibly friendly, the game still keeps some of the potentially mean spirited mechanics. If a teammate needlessly takes a second mushroom, pick them up and throw them into lava - molten vengeance is immensely satisfying. After playing only a couple hours with friends, my reservoir of trust was completely depleted, even when we needed cooperation to survive. I should have expected nothing less.

3. Better Players.

The end of team deathmatch arrives and you are ranked lower than anyone. You were thoroughly trounced and humiliated, with your failure presented for all to see. Don't worry. We have all been there. Sometimes, your best is just not good enough. There always seems to be better players. Now some games are capitalizing on your humiliation and leveling the playing field in innovative ways.
Like Team Fortress 2 and its prequel before it, Modern Warfare 2 implements a 'Kill Cam' in its multiplayer games. Mysteriously murdered? Spend a few second watching a sniper blast you away and you will learn why jumping up and down in the bushes is a terrible idea. Spend enough time learning your enemies strategies, and the game will award you an accolade for it. If a history lessen is not enough, 'Death Streaks' allow unlucky players to copy the class and weapons loadout of their killer, giving them better odds against the better equipped.

Even a single-player campaign offers cross-player education. Demon Souls allows players to leave notes and hints for others. If a note reads "Beware flanking spiders," you might want to heed the advice. More than ever, we are learning from our fellow players, and we are all a little better for it.


There is one last thing I am thankful for, and that is you readers. Scott and I have been working on Experience Points for over a year now. While we are both happy to leave the birthday candles in the cabinet, we know you deserve recognition. I am sure I speak for both us when I say I am consistently awed by the entertaining and intelligent discourse you are all willing to have with us. Alright, enough with the sappy thoughts. Go eat some mashed potatoes, play some games, and let me know what you are thankful for.