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A flute solo at the edge of the world
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Hey, far be it from me to criticize someone for quitting. Walking away from something is a great feeling. But when that "something" is Journey, I just have scratch my head. This week, we talk about why people seemed to play through Ghosts of Tsushima all the way to the end while leaving other open world games unfinished. This quickly leads us down a rabbit hole of trophy stats and psychoanalysis to figure out why, after purposely getting a game, so many folks walk away.
- Here's the show's stand-alone feed
- Listen to the podcast in your browser by clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.
Show Notes:
- Runtime: 42 min 10 sec