Invisible coin blocks, hidden passages within a level, and obscure collectible trinkets are just a few of the conventions often turn games into digital Easter egg hunts. However, in a time when large numbers of gamers never even bother to finish a game's main story mode, the reason behind the near-ubiquitous inclusion of in-game secrets is a mystery unto itself. This week, we use Andrew Vanden Bossche's recent GameSetWatch column as a starting point to discuss secrecy in games. How do deceitful children, James Bond, and avian harassment factor into the conversation? You're one click away from finding out. As always, feel free to weigh in with your thoughts in the comments: do you crave concealed cash, or are you simply sick of sleuthing?
Some discussion starters:
- What sets your favorite examples of secrets apart from your least favorite examples?
- Are secrets that affect gameplay any more or less ethical than those that do not?
- In light of the Internet, what is the future of secrecy in games?
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- Run time: 31 min 37 sec
- "Design Diversions: 'It’s A Secret To Everyone'," by Andrew Vanden Bossche, via GamaSetWatch
- Music provided by Brad Sucks