"Thank you Mario. But our princess is in another castle! I'll show you the way...for only $5!" This scenario might be an exaggerated nightmare, but the world of DLC is becoming an increasingly complicated one. The recently released Dragon Age: Origins launched with day-one premium content, some of which is actually offered by in-game NPCs. Unsurprisingly, many gamers vehemently disapproved of this and set out to form angry Internet mobs. This week, we discuss Sean "Elysium" Sands' plea for gamers to re-evaluate the merits of premium downloadable content. He makes a thought-provoking argument, suggesting that DLC may be the price we pay in order to perpetuate the existence of gaming as we know it. Do his ominous predictions have you reaching for your wallet? We invite you to jump in with your thoughts, free of charge.
Some discussion starters:
- What kind of DLC have you purchased? Do you have specific personal rules about what you buy?
- Do you believe that one game's DLC can subsidize other games, or will it just yield more DLC for that game?
- Is there an ethical component to DLC from an artistic or democratic standpoint?
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- Run time: 30 min 52 sec
- "A Dirge for the Sinking Ship," by Sean "Elysium" Sands
- Music provided by Brad Sucks