In clinical psychology, continually doing a repetitive action with little or no justification is tell-tale sign of obsessive-compulsive disorder. In MMOs, it's just called the grind. Why, after so many complaints, is the grind still a major feature of nearly every MMO RPG on the market? Inspired a post from Zach Best writing for Game Design Aspect of the Month, that is the very question Scott and I will be exploring in this week's podcast. You can find the original article and a pouch of magic destiny in the show notes. We also encourage you to leave your own gaming experiences in the comments section below.
- Do you enjoy grinding? Does it fulfill an important purpose for you?
- Is grinding a permanent feature of games with leveling mechanics?
- How much of the grind is self-imposed?
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>- Run time: 28 min 20 sec
- “The Opposite of Grind," by Zach Best via Game Design Aspect of the Month
- Music provided by Brad Sucks