Thursday, January 26, 2012

Mail Call!

Hey everyone! Jorge and I are interested in doing a "mailbag" show in which we take questions from listeners. Of course, for this to work, you all have to be interested as well!

So if you want to hear us jabber on about a particular topic, feel free to send us an email (experiencepoints AT gmail dot com), message or reply to us on Twitter (that's @JAlbor and @sjuster), submit a comment on this post, or dispatch your trained hawk to one of our homes.

Thanks for listening!

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- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
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Show notes:

- Run time: 39 min 50 sec
- Krystian Majewski on Mass Effect and Batman: Arkham Asylum
- Music provided by Brad Sucks


  1. The Mother 3 fan translation project (and similar projects for other games): Ethical? Good or bad for Nintendo? Good or bad for gamers?

  2. How do you feel about the region locking on the 3DS, especially considering that the Vita will remain region-free?

    And out of curiosity, what podcasts do you guys listen to?

  3. I have always been fascinated by American Indians during the period of 1700-1890. The conflict and cultural interaction that took place in America (and its states/territories) during this time period has always struck me as something that could inspire a truly expansive (and particularly thought provoking) video game.

    Hunting buffalo, going on raids, stealing horses, and spiritual journeys all seem like they could reasonably enough be adapted into a Skyrim-scope game world to provide both entertainment and meaningful historical discussion. Do you guys agree?

  4. Do you think the gaming industry spends too much time looking forward and not enough time looking back? So much video game history is slipping through our fingers because very few people are dedicated to preserving it. Who should bear the brunt of that responsibility? Publishers, developers, gamers or bloggers?

    It's easy for us to look at titles such as Shadow of the Colossus, Flower or Minecraft and say, "Yes, these are important games that people should be aware of thirty years from now," but will we really be doing that? Because we rarely do that now for similarly innovative titles that were released back in the early 1980s.

  5. That is a really excellent point! As a collector myself who tries to gather 'every interesting title from the NES onwards' as I phrase it, but much of the stuff from beforehand is starting to be lost.

    And then we have incorrect assumptions about what preserving the intent of some games can be. We seem to think the pixels matter much more and turn our noses at filters (or those in the hardcore retro circles do)

    And then there is an equal issue of importance. Importance varies greatly culturally, Monster Hunter has been a huge cultural force in Japan for a while now, and influences a great many games despite the monster hunter genre generally being ignored in the west.

    Of course the solution is easy, it's a cultures responsibility to preserve what it feels is important