Wednesday, September 18, 2013

EXP Podcast #242: The Magnitude of Microconsoles

"Wait! Don't touch that... welp, you touched it."
Ouya might be struggling right now, but the concept of a cheap and adaptable home console alternative to the big three is here to stay. What does that mean for the future of gaming? And what does it mean for Microsoft, Sony, and Nintendo? Stick around and ask Mr. Businessman! This week on the show, Scott and I go over the edge with the coming technological tide. As always, check out the article that inspired this week's podcast in the show notes below, it's a good one. We also encourage you to leave your thoughts and predictions about microconsoles in the comments below. Do you own an Ouya? Are you a believer?

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Show notes:

- Runtime: 40 min 05 sec
- "Snuffing out disruptive microconsoles won't be so easy for the 'big three'," by Kris Graft via Gamasutra
- Music by: Brad Sucks

2 comments:

  1. Great discussion! I own an Ouya. I supported the kickstarter very early for several reasons in order of what my heart told me: for smaller developers an opportunity to publish their games, I'm a big supporter of indie games; I loved the idea of affordable micro-consoles for gamers who cannot afford the more expensive consoles; I thought it was a brave move before anyone else got on the bandwagon; I liked the "free to play" before buying. What I've done with the Ouya since the unboxing event: watched Twitch TV, played around with the radio player, downloaded a few games but not played as much as I should or want to. Because ... I'm usually on the 360 gaming my unplayed collection of shame! I am still glad I kickstarted it, and relieved to see Ms.Uhrman revisit their Free the Games funding and set things right, hopefully. I don't watch TV but heard about some questionable cringe worthy advertising for the Outa. Oh the shame.

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  2. Hey! Long time listener, first time commenter. I thought you might be interested in a post from a blog I read, Programming in the 21st Century, by a dude who used to write games for SNES back in the day. He asks the question, "Why Do Dedicated Game Consoles Exist?" Originally, the consoles used amazing feats of engineering to accomplish $1,000 worth of magic in only $200 of hardware.


    I believe this angle helps explain why the Wii did so well (unique hardware) and why the newer consoles aren't doing as well, too.

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