Showing posts with label splatoon. Show all posts
Showing posts with label splatoon. Show all posts

Wednesday, August 9, 2017

EXP Podcast #440: Splatoon 2 Debrief

The battle lines are drawn...
The endless war between Mayonnaise and Ketchup continues in this EXP Podcast debrief on Splatoon 2. After we get into a heated discussion about condiments, we weigh in on the splatfest design, Nintendo's trouble relationship with online support, and the elements of Splatoon 2 that make this game so damn special.

Ketchup listeners, this one's for you. Mayo fans, maybe come back next week.

- Here's the show's stand-alone feed
- Listen to the podcast in your browser by clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.





Show Notes:

- Music from the "Splatoon 2 Official Soundtrack"
- Runtime: 39 mins 09 sec

Wednesday, January 18, 2017

EXP Podcast #412: Nintendo Switch Conference Debrief

Just another day in New York.
The Nintendo Switch got its full reveal last week in what I think we can all agree was a very strange press conference. If you missed it, check out the entire presentation here. This week on the EXP Podcast, Scott and I discuss the many revelations, from the hardware tucked away inside those tiny controllers to the bizarre real-world version of Mario. Suda 51 also shows up somewhere in there. Enjoy and toss an email letting us know what you though!

- Here's the show's stand-alone feed
- Listen to the podcast in your browser by clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.




Show Notes:

- Runtime: 49 mins 01 sec
- Music by Brad Sucks

Wednesday, August 26, 2015

EXP Podcast #343: Staying Competitive

Don't mind me; I'm upside-down on purpose.
What keeps us out on the field?  Is it sweet taste of victory?  Is it the salty tears of our vanquished foes?  Is it the idea that if we stop we will instantly become a sad has-been, unable to compete in all but the most casual public matches?  This week we discuss what has been keeping us playing some of our current favorite competitive games.  Rocket League, League of Legends, Splatoon, and Smash are all part of our training montage.


- Here's the show's stand-alone feed.
- Listen to the podcast in your browser by left-clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.




Show Notes:

- Runtime: 34 mins 20 sec
- Music by Brad Sucks

Thursday, August 20, 2015

Quiet Community Building in 'Splatoon' and 'Rocket League'

Ain't no party like a squid party.
Shhh...you hear that?  It's the sound of someone silently mocking you over the internet.

To be fair they might also be congratulating you on a great play.  You can't tell unless you take the time to look at people's actions and get to know the culture of "quiet" games like Splatoon and Rocket League.  Both games are heavily team driven and community focused, but both downplay voice chat.

Instead, you gain little clues about how people use the small text prompts available to them or how they communicate using the game's standard actions.  Sometimes this means you witness an impromptu cease fire and have a squid party where everyone flops around without shooting each other.  Sometimes it means that someone is flopping on your corpse or, as the poets call it, "squidbagging."

There's more opportunity for chatting in Rocket League, but there's also more opportunity for trolling.  There's a hefty current of sarcasm in many games.  Players will say "Nice shot!" to shots that are decidedly not nice.  They'll "thank" players who make mistakes or shame teammates who blow saves.  One of the most fascinating (and infuriating) bits of Rocket League culture is whether or not you skip replays.  I'll say it right now: if you try to skip my replay but never skip yours, you can go straight to hell.

That's the funny thing about these communities: no one really talks about the norms in-game.  They're transferred by osmosis and turned into doctrine on the message boards.  It's kind of like the vast list of unwritten rules of baseball.  Don't stand at the plate and watch your home run.  If your guy gets hit, you have to hit one of theirs.  They aren't officially enshrined anywhere, they're just cultural norms that have slowly built up within a game.

Tuesday, July 7, 2015

Splatoon: Yea if you Fear Content ID Claims

The Splatfest has come and gone, but there's still plenty of fun to have in Splatoon! Warning, may contain content Nintendo is so very sensitive about. Therefor this video may contain an ad (not by our choice) and does not feature our normal header (Which I totally forgot to add last week. My bad.)

Important legal note: Splatoon is a Nintendo product available for purchase wherever video games are sold.


Wednesday, June 17, 2015

EXP Podcast #333: Splatoon Debrief

I don't think you're ready for this jelly...fish.
Jorge haven't had too much luck with eSports, but maybe we'll have a shot at seaSports?  Anyone?  Whatever.  You'll all come around when we win the Splatoon world championships.  We've had some time to get our tentacles around Splatoon and have surfaced from the briny deep just long enough for a debrief.

- Here's the show's stand-alone feed
- Listen to the podcast in your browser by left-clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.




Show Notes:

- Runtime: 40 mins 15 sec
- Music by Brad Sucks

Thursday, June 11, 2015

Signs of Maturity in 'Splatoon'

Stay inky, squid squad six.
This week on PopMatters, I get all grown up with Splatoon.

For someone who claims to not be that enthusiastic about shooters, I sure do play a lot of them.  I even played a bunch of the Uncharted 3 multiplayer (hey, I still think it's pretty good).  Despite how much I enjoy them, I usually end up feeling a bit embarrassed by them.

Their devotion to military drama and combat jargon gets to be too much for me to truly take them seriously.  They're trying too hard: the sights, sounds, and slang feel a bit like the games doth protest too much.  I feel like the games are constantly and somewhat desperately reminding me of how badass I should feel doing all this combat shit.  "Bro, check out the red dot on this AR.  Also, I'm going to call you ice man and tell you stay frosty in a totally unironic way."

In its own weird way, Splatoon feels more mature even though it looks like it was based on 1990s Saturday morning cartoons.  It's wacky, but it's earnest.  There aren't any pretentious operatic music tracks or spectacular explosions; just cute, punk-rock squid kids who take paintball really seriously.

Because it's not trying to sell a power fantasy, it makes me feel less self conscious for playing it.  It's less of a power fantasy and more of a straight up fantasy.  I'm here for a wacky time, not to play fake-military.  It also helps that the game has some clever ways of cutting through the online garbage and equipment progression stuff that caters to people with lots of time on their hands (get off my lawn youngsters).

I'll return to Splatoon again for some deeper mechanical analysis, but in the meantime I'll go back to playing it proudly.  It seems very comfortable in its aesthetic.  In it's neon-colored way, Splatoon feels more mature than games that carry the equivalent ESRB rating.