Showing posts with label vr. Show all posts
Showing posts with label vr. Show all posts

Wednesday, November 27, 2019

EXP Podcast #549: Sonic, VR, and Tall Grass

War Machine himself, Don Chewtle
It's American Thanksgiving this week, and I know one thing that I'm thankful for: a new version of Sonic that doesn't look like the monkey-kid from Jumanji. This week on the EXP Podcast, we emerge from the uncanny valley unscathed and carrying a VR headset and some pokeballs!

- Here's the show's stand-alone feed
- Listen to the podcast in your browser by clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.



 - Runtime: 36 min 00 sec
 - Music by Brad Sucks

Wednesday, May 1, 2019

EXP Podcast #524: Analyzing the Sonic Index

Sonic's reaction to the Index's price.
This week we dig into two recent news stories: The Valve Index VR system and the Sonic movie.  While I'm a bit skeptical of each one in isolation, I just realized that combining the two would be a transcendent experience.  Or one that might make you violently ill.  I guess those things aren't mutually exclusive...

- Here's the show's stand-alone feed
- Listen to the podcast in your browser by clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.




- Runtime: 42 min 01 sec
- Music by Brad Sucks

Wednesday, July 5, 2017

EXP Podcast #435: Mid-year Check-in

eSports investor or next esport?  Why not both?
Ah how time flies when you're desperately battling against its passage!  We're halfway through 2017, so we decided to take stock of some topics that have been bubbling under the surface or were overlooked.  VR, Player Unknown's Battlegrounds, eSports labor strikes and more await you.  Quick: listen while you still have your whole life ahead of you.

- Here's the show's stand-alone feed
- Listen to the podcast in your browser by clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.





Show Notes:

- Music by Brad Sucks
- Runtime: 43 mins 23 sec

Thursday, January 14, 2016

Representation and Embodiment in Virtual Reality

Project Syria
My latest PopMatters article is live, and it discusses the concepts of Representation and Embodiment in Virtual Reality.

Here's a very short summary of my thoughts: I think the third person perspective of a non-white player-character in a video game is far easier to empathize with, embody, and promote representation with than that same character in virtual reality. It is truer to the reality of those people of color who are confronted with their non-whiteness, be it internally or externally. It will take greater vigilance, not less, to promote representation in the virtual reality games to come.

I also briefly mention disaster tourism, but I think that also deserves more attention. If you're unfamiliar with the term, disaster tourism, or its cousin dark tourism, is the act of visiting a place that has suffered some disaster or tragedy, recently or in the distant past, as a tourist or for some form of leisure. It's also closely related to aid tourism, which is the same concept for those traveling to provide aid to others on the ground.

All three forms of tourism can provide some good. Disaster tourism can bring in much needed dollars to local business struggling with a disaster like, say, Hurricane Katrina. Dark tourism can create educational opportunities for those visiting, say, sites of genocide in Cambodia. Likewise, aid tourism can of course bring in much needed relief. All three however can also severely damage, disrespect, and exploit the sites and people.

You can find already a handful of virtual reality games or experiences meant to foster empathy towards others, such as those suffering in Syria. I cannot speak to the quality of the games, but I can say I fear that these experiences, especially in virtual reality, may cross the line into exploitation and othering. Virtual reality can provide a way to visit simulacrums of disaster zones, if done right they could give you an rarely seen perspective on important political and social contexts. If done poorly, they can create biased and inaccurate venues to gawk at the suffering of others.

Again, vigilance on behalf of virtual reality designers is paramount.

Wednesday, January 13, 2016

EXP Podcast #363: VR Jelly a.k.a. Rise of the Oculus Grift

Check out our new VR rig.
Did you hear that?  It was as if millions of voices suddenly cried out in terror and were suddenly silenced.  Actually, it’s the opposite of that: those voices turned into a roiling stew of outrage and disappointment.  Yes, we’re talking about the Oculus Rift’s price announcement.  Don’t worry, we get over that pretty fast and then get down to the real issues: which platforms we’re investing in, where we’ll put our tubs of VR immersion jelly, and which celebrities would participate in our new show: CribsVR.  Welcome to the #oculusgrift.

- Here's the show's stand-alone feed
- Listen to the podcast in your browser by left-clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.






Show Notes:

- Runtime: 38 mins 08 secs
- Music by Brad Sucks