This post is the final installment of a three part series exploring the politics of the Mass Effect universe as created by Bioware. Each post seeks to explore some of the political and cultural dynamics of the series through the lens of real world politics and ethics. Comments are appreciated. You can find part one here and part two here.
Warning: These posts include minor lore spoilers for Mass Effect and Mass Effect 2.
In the Mass Effect universe, major struggles ensue between entire species. Politics is mainly conducted along racial lines, meaning cultural antagonisms can lead to century long wars between large identity groups. Considering our own history, cultural conflict may seem inevitable. Yet the affect of culture and identity on politics is still hotly contested amongst political thinkers. There are those who doom mankind into endless feuds over incompatible beliefs and practices. Alternatively, some believe our shared natures lead towards mutual cooperation. The debates surrounding culture, identity, and politics are mirrored themselves within the Mass Effect universe and other mainstream cultural artifacts.
For many political thinkers, the end of the Cold War proved the undeniable success of Western liberal market democracy as a political system. Francis Fukuyama's The End of History popularized the idea of a world free of ideological conflict. In response to Fukuyama's thesis and the rise of ethnic strife in the early nineties, Samuel P. Huntington wrote The Clash of Civilizations. In Huntington's own words:
It is my hypothesis that the fundamental source of conflict in this new world will not be primarily ideological or primarily economic. The great divisions among humankind and the dominating source of conflict will be cultural.
Numerous political scientists affirm these claims, attributing various ethnic conflicts to "ancient hatreds." It is easy, when looking upon civil wars around the world, to see an underlying cultural component.
The same can be said for the violent encounters in the Mass Effect universe. As discussed last week, the krogan are a culturally violent race deemed too dangerous to exist without the sterilizing affects of the genophage virus. All the citadel races warn of interactions with krogans because of their "nature." The rachni, batarians, and vorcha are also looked down upon or feared because of perceived innate behaviors - potentially fueled by cultural misinterpretations.
Similarly, a political misunderstanding between expansionist humans and a turian fleet led to the First Contact War between the two races. The animosities between humans and turians as the result of the war exist well into Mass Effect 2. There are also various conflicts that occur between species aboard the Citadel, from racial epithets thrown at quarian exiles to arguments between overly-polite hanar citizens and impatient turiens. Race appears as a common narrative concern in both games, testifying to its importance in the universe. When difference is considered biological and culture immutable, conflict quickly becomes colored by identity politics.
One pillar in Huntington's argument is the strong belief in community homogeneity. We exist within identity groups with shared values which define our political interactions. When values are incompatible we inevitably clash. Thus, on a large scale, difference can become dangerous. However, this need not be the case. As philosopher Kwame Anthony Appiah would argue, "We can live in harmony without agreeing on underlying values (except, perhaps, the cosmopolitan value of living together)."
Cultural differences are, in fact, the norm. We are all multicultural individuals. We are constantly interpreting and reevaluating our cultural identities, blending them into a single being. As Appiah states, "cultural purity is an oxymoron." Cosmopolitanism as a political ideology seeks to value these differences while fostering international communication and cooperation. Some political thinkers go so far as to suggest the creation of a world government - something perhaps similar to Mass Effect's Citadel Council. In brief, cosmopolitanism is founded on two principles:
One is the idea that we have obligations to others, obligations that stretch beyond those to whom we are related by the ties of kith and kind, or even the more formal ties of shared citizenship. The other is that we take seriously the value not just of human life but of particular human lives, which means taking an interest in the practices and beliefs that lend them significance. People are different, the cosmopolitan knows, and there is much to learn from our differences.
The ideology need not fall into the trap of cultural relativism, nor become solely a tool to rid the earth of non-western values. Yet clashes between the two principles can arise. "There's a sense in which cosmopolitanism is the name not of the solution but of the challenge." That being said, mutual respect can and does occur on a regular basis, even amongst the fictional races of the Mass Effect universe.
Despite the racial antagonisms with humans, turians prove they can be quite tolerant, allowing complete religious freedom within their own species - something we cannot claim of our own kind. Likewise, the monotone elcor accommodate other cultures by clarifying their sentences, explicitly stating their intended tone. The quick thinking, fast talking, seemingly emotionless, and very short lived salarians still manage to maintain healthy relationships with most other species, despite the occasional awkward verbal exchange. In actuality, the Citadel is a remarkably cosmopolitan city run by a relatively diverse political body.
Besides the tragically violent vorcha of ME2, the game succeeds in depicting morsels of hope for mutual cooperation. Even the despotic batarian government can explain their frequent criminal behavior, freeing them of cultural stereotypes. Similarly, a freed rachni queen may help save the universe and sooth the fears her ancestors once birthed.
Cultural exchanges are frequent in both ME games. A paragon focused player might have Shepard release the rachni queen, a universally despised species, because of her proven sentience and ability to conduct rational thought. Similarly in ME2, a paragon Commander Shepard may legitimately choose renegade actions in her interactions with krogans on Tuchanka, navigating their cultural behaviors while respecting the customs that do not needlessly destroy. Many of the recruitment missions in ME2 require similar cultural interactions. The diverse crew of the Normandy testifies to cosmopolitan virtues in the fictional universe, as well as our own.
The politics of identity are complex. If our species were to one day reach the stars and encounter new life, and with it new value systems, would we recognize a common sentience? Would we appreciate our mutual ability to imagine other worlds and search them out? I would like to believe, with enough practice on our own world, cross-species conversations would prove fruitful. Our political beliefs and ideologies play out in our day-to-day lives and in the international arena, across borders. We test them in the fictional worlds of books, films, and videogames, reimagining our context anew. We, game designers among us, create self-revealing political playgrounds in which I gladly enter.