
Some discussion starters:
- What kind of barrier to entry does 3-D face pose for the average gamer? Is there a certain price it must reach or a certain feature it must have before you make the jump?
- What do you think the relationship will be between 3-D and other technologies such as motion control and head tracking?
- How would you like to see 3-D implemented in games (if at all)? Are there certain existing games that you feel would benefit from the added depth?
- How does something like the Nintendo DS (or the forthcoming "3DS") impact your thoughts on TV and monitor-based 3-D rigs?
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Show notes:
- Run time: 27 min 42 sec
- "Why 3-D Gaming's Future is Still Blurry," by Gus Mastrapa
- Music provided by Brad Sucks
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