Is the goal of photorealistic graphics and the prevalence of gritty shooters at odds with the role of imagination in video games? In a recent column, Steven Boone wonders if the influence of realistic, violent games limits their creative potential. We use the piece as a starting point to talk about how aesthetic style impacts the experience of playing a game. Do today's high resolution, violent, and narratively focused games give us tunnel vision? It's a broad topic that encompasses everything from marketing, to art style, to storytelling techniques, so feel free to jump into the comments with your thoughts!
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Show notes:
- Run time: 32 min 57 sec
- "The Last of Us, and other video games that leave absolutely nothing to the imagination," by Steven Boone, via Capital New York
- Music provided by Brad Sucks

I agree that The Last of Us is a poor example for that article, since it appears to be a game about violence instead of just a violent game, but it's hard to say until we've seen it in person.
ReplyDeleteViolence and fancy graphics are just tools in the developer's toolbox, and they aren't always used appropriately. Are games leaning on them too heavily these days? I think so. Are there people who are only interested in those types of games? Probably. But if a game like Minecraft can sell nine million copies, I think it's safe to say that there are plenty of people interested in making and consuming games that focus on a different set of tools.
You guys really do need to play through Spec Ops: The Line, though. It's far from perfect, but it does some very powerful things with the narrative, especially in the second half, that are unlike any game that I can remember.